When you enroll in this course, you'll also be enrolled in this Specialization.
Learn new concepts from industry experts
Gain a foundational understanding of a subject or tool
Develop job-relevant skills with hands-on projects
Earn a shareable career certificate
There are 4 modules in this course
This course will begin your journey to creating Virtual Reality experiences. A Virtual Reality experience is a new world that you step into and are entirely immersed in. Creating a VR experience means creating that world and all the objects in it.
In this course you will learn the basics of 3D graphics: how we create objects and how to lay them out to create an environment. You will learn techniques like materials and texturing that make your objects appear realistic. You will also learn about audio techniques to ensure that your experiences sound great as well as looking great. In all of these topics we will pay attention to the particular requirements of Virtual Reality, including pitfalls and performance issues: making sure your environment runs fast enough in VR.
You will learn all of this using the professional game and VR engine, Unity3D. Unity is one of the most used game engine and is a relatively easy, but fully featured, introduction to 3D development.
The course will culminate in a project in which you will create your own VR scene. VR development is something you can only learn by doing it yourself, so working on your project will be the best way to learn.
This week you will begin developing 3D Virtual Reality Environments. We will cover the basics of 3D graphics, including a number of 3D engines and development environments that you can use. We will particularly focus on the Unity3D engine.
Welcome to 3D Models for Virtual Reality!•2 minutes
What are 3D Graphics?•2 minutes
Introduction to Integrated Development Environments (IDE)•1 minute
Why Use A-Frame?•3 minutes
Open VR with Lance Putman•6 minutes
Unreal Engine•4 minutes
Introduction to Unity•3 minutes
3D Space•4 minutes
Unity User Interface•6 minutes
Navigating in Unity•5 minutes
Objects and Meshes•3 minutes
Creating Objects in Unity | Primitives•6 minutes
Creating 3D Assets•2 minutes
The Asset Store•9 minutes
Importing Assets From Unity and Other Places•6 minutes
VR Environment Project•13 minutes
7 readings•Total 100 minutes
Course Blog•10 minutes
Learning To Use A-Frame•5 minutes
Learning Unity•5 minutes
Setting Up Unity•60 minutes
Unity Basics•5 minutes
Importing Assets•5 minutes
VR Project Brief•10 minutes
4 assignments•Total 120 minutes
Reflection on Your Skills for VR Work•30 minutes
Choosing Game Engines•30 minutes
Planning your project•30 minutes
3D Graphics•30 minutes
5 discussion prompts•Total 60 minutes
Content Creation in VR•10 minutes
Your Favourite VR Environment•10 minutes
Which Engine Will You Use?•15 minutes
How Was Setting Up Unity?•15 minutes
Share Your Work•10 minutes
VR Graphics
Module 2•3 hours to complete
Module details
In this module you will carry on learning about 3D graphics, including how to use transforms to lay out a 3D scene and how to use materials to give your objects a distinctive appearance. You will also submit the first draft of your project.
Audio formats, sources and listeners in Unity•6 minutes
Audio effects in Unity•7 minutes
Unity Audio Clips and Files•4 minutes
Audio Mixers in Unity•8 minutes
Audio in Unity | Additional Resources•2 minutes
Summary•1 minute
2 readings•Total 45 minutes
Learning More About Audio in Unity•15 minutes
Now It's Your Turn!•30 minutes
1 assignment•Total 30 minutes
Audio and Revision Quiz•30 minutes
2 discussion prompts•Total 20 minutes
Examples of the Use of Sound•10 minutes
Using Audio in your Project•10 minutes
Content Creation: What works in VR?
Module 4•4 hours to complete
Module details
In this final week of the course, we will put together everything we have learned to think about how to create compelling VR worlds. We will start by looking behind the scenes at how 3D graphics hardware works and why VR can be so demanding of computing power. Then we will think about the particular requirements of content creation for VR. You will finish by submitting the final version of your project for a peer review.
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Learner reviews
4.6
386 reviews
5 stars
74.61%
4 stars
16.06%
3 stars
4.40%
2 stars
2.07%
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NY
5·
Reviewed on Jul 8, 2020
It really couldn't have been better. Everything was right up to the mark; right from theoretical knowledge to practical hands-on lectures. It was just a perfect experience.
A
AC
5·
Reviewed on Jan 14, 2018
This course refreshed my skills of developing 3D models and environments in Unity3D software. Some new learnings were interesting and useful - viz. how and where to to get 3D models.
S
SP
5·
Reviewed on Sep 18, 2020
ONLY PROBLEMS I HAVE NOT COMPLETE PEER BECAUSE IT IS VERY DIFFCULT
When will I have access to the lectures and assignments?
To access the course materials, assignments and to earn a Certificate, you will need to purchase the Certificate experience when you enroll in a course. You can try a Free Trial instead, or apply for Financial Aid. The course may offer 'Full Course, No Certificate' instead. This option lets you see all course materials, submit required assessments, and get a final grade. This also means that you will not be able to purchase a Certificate experience.
What will I get if I subscribe to this Specialization?
When you enroll in the course, you get access to all of the courses in the Specialization, and you earn a certificate when you complete the work. Your electronic Certificate will be added to your Accomplishments page - from there, you can print your Certificate or add it to your LinkedIn profile.
Is financial aid available?
Yes. In select learning programs, you can apply for financial aid or a scholarship if you can’t afford the enrollment fee. If fin aid or scholarship is available for your learning program selection, you’ll find a link to apply on the description page.