Mar 27, 2016
Great course!\n\nThought I wouldn't use the stuff that I learned in the videos at first, but as I started working on my own projects, I realised it was very important knowledge for a game developer.
Apr 03, 2017
This course helps your game go from concept to reality. It pushed me to get a digital prototype made and ready to demo. Great depth of information related to game design and the gaming industry.
By Sergey B•
Aug 08, 2017
This course has hard assignments. And videos don't really help with it.
By Andres C•
Jul 08, 2020
Good Information, it need more participation on forums from students.
By Andreas Z•
Jul 26, 2016
Very insightful course although the assignments were a bit redundant
By Thomas B•
May 23, 2017
Learned a lot, but the videos could stand to be a bit more concise.
By René S K•
Dec 20, 2015
The templates are very good, but the course videos are too general.
By yuan c•
Aug 01, 2016
good game design introduction course, lots of concepts, great!
By Jackson K•
May 01, 2017
Fun course although a little too conceptual for my liking.
By Zhang Y•
Dec 27, 2019
This course is great for beginner!
The materials is good.
By Marc T•
Dec 03, 2015
Once you set the video speed to 1.5 it improves a lot ;-)
By Carlos A H A•
Feb 13, 2017
This course is mandatory to design a good videogame.
By Kareem A H•
Oct 28, 2019
4/5 cz its a little booring :3
By Ricardo M•
Dec 06, 2016
Lots of good information.
By Vikramaditya G•
Aug 11, 2018
By Daniel H G•
Feb 06, 2016
loving it so far
By Bitan M•
Jul 01, 2018
By Alberto A d S J•
May 30, 2017
By Gabriel A•
Oct 19, 2015
By Deleted A•
Nov 11, 2016
By Nenad N•
Feb 06, 2016
This course has a good starting point, but there are so many things that ended up being wrong that I just can't force myself to give it more than 3 stars (and I'm not sure if it should be 3 or 2 stars). I think this is also the first course on Coursera that didn't get 5 stars from me (not sure if I've given 4 stars once only).
So the bad parts first:
Assignments are so unrealistic it's unbelievable. Week 1 is doable. Week 2 is problematic if you have a complex idea, let's say it's still doable, but you would certainly need more time than expected weekly hour work. Week 3 is insane. It is so out of the scope of this course. And week 4 is even worse, I had to use pen and paper and then explain only 1 of the core mechanics (even that used more than expected weekly hour work).
Some of the quizzes are not fully clear if you are not a native English speaker. Sometimes I had to re-read things several times, and still wasn't sure what I was doing wrong (I realized that only after I managed to literally guess the correct answer).
And most of all grading is the worst I've seen in any course. All of it based on a personal opinion. Hey I even managed not to get full points for a "document is HTML/PDF/....". I mean - how can I not get full points there? It either is or is not a HTML. It's so much subjective that it's making it awful.
Now about the good parts:
Professor did a great job, the course inspired so many ideas for me.
The material is concise and it was a pleasure listening to this course.
Most of the courses are too slow for me, so I have to fast forward them to 1.5 and some even to 2 times speed. I've run this course only on 1.25 speed, which is a good thing. I'm not a native English speaker.
By Arturo E•
Dec 12, 2015
The course material is good, and Casey always gives further reads and references. I specially liked to have book references and I started to read one of those.
I found however a disconnection between the idea of using the MDA/DPE framework described in the course, and the actual projects which were more into creating the set of documents used in game design to collect the details, create a better picture, and think better about the game. In some way, the iterative process of coming back to the idea, from document to document, helped to refine the game, but it happened more as something natural.
I wished we would have had some sort of checklist to evaluate and apply during the design process the framework.
As feedback to the instructor, I think he needs to stop using the ending word "right?" to finish his sentences. At some point, of the course it became really difficult to follow, right?. right?. right? ... ufff ...
Also, I believe he knows a lot, but a bit of preparation and flow in his lectures would be appreciated. Maybe the use of some sort of autoclue, would help.
Last, but this could be more for the course editors, the instructor has good slides and material, but usually during the lectures the slides disappear (just in the moment one need to focus his attention in the written material) and the instructor appears in first plane. I think you could keep the instructor in a PIP box all the time, and perhaps put him in first plane only at the beginning and end.
By Michele G•
Nov 29, 2016
The course covers a lot of interesting topics i a short time, citing external documents, webpages and books; sometimes some questions in the quiz refer to external documents.
About the assignment: it start quite easy, about high concept, story bible, game design document, making the student write more and more detailed, focusing all the attention on the documents. Than, at week4, you need to create a prototype, digital or non-digital, based on your creations. I found this unexpected and really it's unrealistic to be able to create a decent prototype in the same amount of time given to write a document.
About the grading system: to take the best score, you need to go "epicly" beyond the call of duty. I don't like that. A student should take the maximum score if he does everything required, and he/she does it good. No need to overdo in my opinion.
About the quiz: if you make mistakes, he doesn't tell you what's wrong, he doesn't show you the right answer. It's not a problem of the Coursera platform, as in the previous course, the teacher filled the quiz with all the explaination of the correct and incorrect answers.
So, should i suggest this course? Well the topics are interesting, they could have been transmitted better, with better assignments and grading score.
By Chase C•
Nov 19, 2017
There was some useful knowledge in this course, however I'm not certain the professor is the best choice. He is very difficult to follow, is not concise, and at times seems to space out during the lecture. The quizzes are even worse, as they don't clearly teach...sometimes allowing for any selection to be the "right" answer. My main comlaint about this course is how they assign a project, with no forewarning of complexity, or prior explanation. For example, the final project is to build a prototype, but in none of the videos did it explain this would be coming. I was very late to submit because I have no knowledge of building a digital game, so I had to rush and figure out a way to build an entirely new game which didn't match all of the digital game documentation I've built through the course. This is a terrible design of the course and needs to be changed.
By Michael P•
Feb 09, 2017
Could have more information about concepts. I would say this is a very, very high level look at game design. Concepts are not explored very much. For example, level design is mentioned. I can sum up the whole lesson in that as "Game designers create pieces and level designers put those pieces together in interesting ways." How to actually do level design, what makes a good level, etc. are not explored at all. There are some generic tips, like ("Make sure it is balanced," "it should be interesting and paced right." The most value of this course is the documentation to write down game ideas in.
This should all make sense by the fact that the course alone is 4 weeks long. 1 week of the machine learning course is about equal to this whole course.
By Pavel K•
Apr 01, 2019
The main problem of this course is inadequate assessment of student work. No matter how well the work is done, the student cannot point out errors about which he himself admits. I am absolutely not sure that my game documents are not pieces of garbage.
Well, if Casey had learned to use the word "rigt" less often, it would have sounded much more convincing. Trying to calculate how many times for the course he uses it stopped at 300.
I would recommend adding more links to the GDC videos.
But do not forget about the pros. I never thought that I could write so much. A very important skill in expressing your own thoughts through writing. Explaining your idea to others was quite simple. Make it all in the form of a document - not. Thank you for that.
By Anna P•
Jul 31, 2017
While this course includes a lot of useful information, all the peer review assignments are extremely unclear. For example, in the end of the course you suppose to release a prototype of your game but it would be a surprise to you, because since the beggining you were just imagining things and writing documentation about imaginary game you'd like to build. And then turns out that you have to BUILD a protorype of this game or at very least to write down all the mechanics and how they work. Not to mention the size of these assignments, they are quite big and if you are not a designer or an artist you won't get max grade on them.