Mar 27, 2016
Great course!\n\nThought I wouldn't use the stuff that I learned in the videos at first, but as I started working on my own projects, I realised it was very important knowledge for a game developer.
Apr 03, 2017
This course helps your game go from concept to reality. It pushed me to get a digital prototype made and ready to demo. Great depth of information related to game design and the gaming industry.
By Mitja C•
Apr 04, 2017
The course touched just the basics of game design principles. Everything was mostly theory based without any practical examples. I was expecting some kind of other approach of teaching this kind of topic.
By David M•
Apr 09, 2018
Not as practical as the first course of this specialization, It would be nice if the videos showed images of the games when the professor is talking about them instead of the same three diagrams.
By Tatiana K•
Feb 12, 2018
The content for reading is great, but in the videos the lecturer often spends a lot of time on things which seem a bit too general and vague. Although, may be idea development of a game is vague.
By Scott T R•
Dec 21, 2015
This class started out very rocky and the videos had errors, the quizzes had problems, and the assignments had a poor grading system. Hopefully, these will be corrected in future offerings.
By Seth L•
Feb 17, 2016
This was a very wordy course. Some times it felt like they just kept repeating and rambling, but I did learn the proper documentation for big games.
By Jaime R•
Dec 12, 2015
Content is interesting but the lectures and the content is far below the first course in the series in my opinion.
By Nikolaos B•
Mar 18, 2016
Sometimes it was difficult to follow! but good overall
By Iggy Z•
Oct 07, 2017
Pretty basic stuff, though it does spark a few ideas.
By Alon A•
Jun 03, 2018
Wasnt all that helpfull, very optimistic though
By Austin C•
Mar 02, 2016
Didn't learn as much as intro to game dev'.
By Shalia W•
Nov 14, 2015
Interesting ideas but a bit disorganized.
By shubham t•
Jul 14, 2020
not at much practical knowledge provided
By Sumesh P•
Jun 13, 2017
This is less action and more theory.
By mahmoud o a s•
Sep 28, 2019
no more practical assignment
By Lewis H•
Nov 02, 2015
Quizzes need redone
By Matheus G L•
Jun 28, 2016
I will review this course appointing its pros and cons.
- The instructor: he is a captivating person. It really seems that he like game development, he make jokes and try to make the course interesting. So, he’s personality is makes the course less boring.
- The course name: when I saw “design” in the course name and the icon of course page, I thought it would be related to graphic design, or history telling and so on. But no, the “design” means “project”. So I think a better name would be “Principles of Game Project”. Although, it might be just me who thought this way, because in my language design means something totally different.
- The course content: this course should be at the end of the specialization. It is too much abstract and, in some aspects, very obvious. I will not say it is completely useless, because it is not. It gives us a structured view of the stages of game design and its documentation, but I think it would be better if it was like a case study.
- The assignments: probably the worst part of the course. They very very complex, to be sincere, none of the assignments I reviewed were full, I gave max grades to many because I think the person tried really hard to make it. Imagine this situation: you are not a programmer, not a graphic designer, not a writer and with a week you need to make a prototype of the game idea you’ve been working on course. This prototype must show the game mechanics and aesthetics, should be playable… And can be non digital? Come on, we are here learning the concepts of developments digital games and the instructor says that we can make a non digital prototype? Some people did it, and I can say for sure that I couldn’t imagine the real game. I made a digital prototype using the knowledge acquired from the first course, but as you can imagine, it is not enough to make our game ideas come true.
- The peer review system: the grading is completely non sense, as I said before, the assignments are complex, so it is difficult to show our ideas clearly in a document, without the abilities to make concept arts or something. In 2 of the 4 assignments 2 of the 3 people gave me max grades and 1 gave me bad grades, and did not left any feedback! One of the assignments when I first submitted it I got 12/20. Then, when I resubmitted it, without changing a comma, I got 20/20. So I think this system must change, maybe the mentor should do it.
If you want to do all the specialization, ok, go and do this course. But, if this is not your objective, do not waste your time.
By Alexey F•
Jun 24, 2020
I've got pretty controversial opinion about this course. Unlike the previous Unity course, this one does not require learner to use any software (except the optional use of them in the last assignment)
From this course I learned such important things that are the basics of the visual and aesthetic base in creating video games, about how the feelings and thoughts of the designer are transmitted to the player, how the game experience is created and how to draw up design documents for games, which is a very important point in the gaming industry
However, the course itself is organized poorly enough. Lectures contain a lot of irrelevant and unnecessary information that is not tested in any way and does not find its embodiment in the projects. The lecturer is often carried away by the narration of his thoughts and moves away from the topic.
Tests do not always contribute to active learning, many test questions do not have the correct answers and look like "give an example of such and such a game that you find such and such ...". Reading materials and additional videos are totally optional for study and are not subjects for testing, and only in a few cases I could find them useful for the projects.
Separately, it is worth mentioning about the projects that students will carry out on this course. There are four of them, and the most important and practically the most useful of them is the first one where it will be necessary to create the design document itself. The next two are the copies of it with some additions. The most controversial and obscure project is the fourth one, where students are not given clear ideas and ways to create a prototype of one of their mechanics of their fictional game. Therefore, as I noticed while evaluating other projects, many students do not understand what is required of them. Someone sent for evaluation just their projects from the previous course or simply attached design documents from the previous assignments.
By Bernhard H•
Feb 01, 2016
While I really liked the first course I have massive problems with this course. The first 2 assignments, a high concept document and a story bible were doable.
But a full GDD and a prototype on week 3 and 4? These aren't part-time tasks for a few days, these are full-time tasks for at least a full month each to do them properly from scratch. These assignments are so unrealistically hard that they demotivate. And I'm saying that as someone who already had quite some ideas for one game and even started experimental programming. For people that are taking this specialization without a focus on game design and/or without ideas... this course is going to be hell to finish in time.
By David A•
Aug 20, 2017
While the content itself was very helpful, I feel that the grading itself is very broken. To start, a "passing grade" is 60%, which is failing by most other grading standards. Additionally, and even more so, to even pass you need to be rated "above and beyond" on a couple of criteria. I'm personally an over-achiever, so I try to do that anyway--but, it's really disheartening when I put myself into it, and get graded by my peers saying that I "went above and beyond" but not "epic". Seems very very subjective. The very fact that I can get a 100% from one reviewer and 40% from another seems to indicate that the scoring mechanism could use some work.
By David E•
Mar 09, 2018
The course content itself is good but the marking scheme for submissions is silly. For example, one of the main marking points is 'The submitted file opens correctly', yet you can be marked either 1,3 or 5 for this. With 3 described as being 'You did it' and 5 being 'Wow, that's amazing'. It's opening a file, nothing more. Its not going be be amazing. It should be '0 - Doesn't open' or '5 - Successfully opens'. This 1,3,5 marking with these labels is throughout
By Pedro M G•
Jun 06, 2016
It appears the teacher doesn't take the necessary steps to polish content and tests, everything feels unstructured and ad-lib. Course videos don't seem to follow any kind of logic or purpose and tests are based on highly subjective content, but are not prepared to deal with the subjectivity of reviewers (i.e. forcing them to provide feedback instead of giving points arbitrarily).
By Moisés P•
Feb 13, 2016
The information is good but is going too fast and I don't feel I have learned much from it. I'm on week 3 and I'm still not sure of how to make my assignments in a proper way. The quizzes are very confusing too and sometimes I felt frustrated.
By mandar s•
Aug 09, 2016
why intro is so long?
it becomes boring without any physical interpretation of knowledge
can't you take at least one design project or demo
many things were said but very little went in head
By Anastasia R•
Feb 08, 2018
It's so boring and so far away from realities of contemporary game development so I lost all the will to see these courses at all, for several months.