Great course!\n\nThought I wouldn't use the stuff that I learned in the videos at first, but as I started working on my own projects, I realised it was very important knowledge for a game developer.
This course helps your game go from concept to reality. It pushed me to get a digital prototype made and ready to demo. Great depth of information related to game design and the gaming industry.
By Roselle C•
I'm still not done halfway through but like others who have actual game dev experience in the forum, I've taught about dropping out but approach this course as if I'm taking a game. This lecturer keeps going round in circles and the fact that I have to endure his salesman style teaching in another course is something I'm still not sure if I'm going to be able to pull through.
I'm still trying to put aside his whole "I'm going to spend more than a minute convincing you why something is great for you apart from actually telling you WHY it is great ACTUALLY for you" but I find myself not paying attention and increasing the speed of the video up to x2. Since I've already paid for it, I might as well go through with it.
Certain points are great though, I still did learn a lot from this. Was definitely disappointed in the beginning as the previous lecturer was very good. But kinda got over his irrelevant points and found the important bits somehow.
By Deividas B•
Lectures gives good and detailed information about game design in general. Readings were especially good. But tests and projects were a bit off. Tests were even too easy or asked about things that lecturer said during videos that is not specific info about game design but his personal opinion. Projects were interesting and challenging. But problem was that during lectures there was not enough information how to do these projects. So quality of projects between peers were very broad. Overall I would recommend this course. The information was useful even for experience game designer. But keep in mind that you will spend much time on the projects and you will have to do those on your own with minimum guidance.
By Tobias W•
Great course. I learned a lot about the various aspects about game design and can highly recommend this to anyone interested in the topic.
The exams are a bit better than in the business course, however everything is still a bit vague so for example, the scope of a non digital prototype for the final exam is not really elaborated much. With the other participants in the peer review often not giving an explanation to why they deducted points, it makes it quite difficult to know where I should improve. Feedback for peer reviews should be mandatory and the scope of the exams should be more clear.
By Ugo N•
It's okay, I like the instructor and I really enjoyed the assignments creating worlds and such. I found that Im not a complete dud when it comes to making stories, it actually comes easier than you think ,especially if you play games a lot. Towards the end of week 4 though, I was about done with all the theory and wanted to get back to some Unity work, so i bombed through those videos, and actually skipped social impact on designers (or something like that), but I aced the quizzes though. Kind of funny, the only videos I didn't watch are the only ones I got fives in xD
By Carlos D P G•
The course has several mistakes; the instructor forgot to remove some of the clips taken wrong inside the lectures, and the project for week 3 was incorrectly written. However, in general the course is very appealing; it's the main part of making games. And if some may think that you don't need to take a class to "learn to be creative", this course was an excellent way to put my creativity in practice, learn about how game design works, and read many interesting articles and stuff from different sites, provided by the instructor.
Highly recommended, it's a very fun course.
By Timothy V•
At the start, I felt this course was mostly uninteresting, irrelevant and unnecessary. Pretty much a waste of time. But as things progressed, I discovered there were lots of great theory and concepts introduced that play a critical role in how the game industry and professionals need to think and work.
My only complaint after having completed this course is that the instructors didn't do a good job explaining why this course should be taken. Once you're in and working your way through, you should see the importance. But on first glance it sounds irrelevant.
By Sergii Z•
This is a great course, if you want to hear The Questions you need to Answer to make a good game design for your game. It does not give you the answers, but it gives you a road map to follow.
Downside of the course are Quizes and Peer Reviews. Quizes sometimes have shady and non-clear answers, especially for non-native English speakers. Assignments grading criteria makes your peers to choose from 1 to 5. And 5 is "you did so awesome, that you've impressed your peer very much". And this is not happening often.
By Ivan A•
The course is great but there is some room for improvement. One awesome way to improve learner experience, I think, would be to provide one or two examples about what is expected to deliver for each activity (good/bad examples from previous courses, preserving anonymity?).
I know a lot of creativity is involved in the process, but sometimes I felt like I was wandering in the dark, trying to complete an assignment without knowing whether I understood appropriately the instructions.
By G S•
Great overview of how games are designed. Course includes brief overviews of key topics in a game such as mechanics, rules, story/narrative, input/output, and user experience. While not very detailed on each aspect the overview provides a starting point of the various ideas and components to consider when developing a game. Additional resources on examples of games and articles on the topics are useful in further exploring the concepts.
By Robert B•
This course has some great content and assignments that I'd never make myself do on my own, for that I rate the course highly.
I did find myself often wondering exactly what was expected of me on the assignments, and during lecture I'd hear "this is something to think about...", but not what I'd like to hear which is "here's what to do".
Overall a great fit into the game development specialization.
This course taught more than just the principles of game design. I enjoyed working on assignments like story bibles and GDD. Though the content is a bit dry, I suggest you pay good attention to what the instructor says in the videos. My favorite part in the entire course is "Social Issues for designers" where the instructor talks about the current state of games.
By Alan S•
É o primeiro curso que recomendo para quem deseja começar com game design. Porém só dei 4 estrelas pelo fato de não ter dinheiro para submeter os exercícios para avaliação. Se você puder pagar, vale muito a pena. O professor transmite de forma clara e com vários exemplos como criar uma ideia de jogo e como organizar o processo de concepção.
By Deborah M M•
Very helpful information with lots of solid, practical advise (prototype! test!) and a few important questions to think about (genderfication? accessibility?) when designing. Excellent learning experience for game design documentation. Quite worth the time and effort. Thank you!
By Evert G•
Very interesting course. I am already familiar with software dev documentation, so a lot of it was not new for me. The style of teaching in the previous course was more pleasant for me. But I am well aware it is just a personal preference. Very good course indeed. Thanks!
By Christopher C•
The lecturer is very engaging and for the most part these lectures were valuable. A few of them bordered on "why are we talking about this?" though. Felt more like filler than actual value. I think this could have been condensed to three weeks without losing much.
By Kari L•
My difficulty in completing this course is that I am having to actually develop a playable version of a game. The information in the course is excellent but it is taking more time than I have to develop the playable version of the game I used for the exercises.
By Julio C V C•
While the review system is not great, it does teach you important stuff along the way, and even though the most knowledge I got was from the articles, the course is also solid and teaches useful stuff for anyone that wants to be a Game Designer.
By Eduardo R C•
It's a really good course but I feel like you need more time to really do the assignments, one week between assignments is kind of little time to do all the design. Sometimes the lectures are not directly relationed with the assignments.
By Ramy D•
Great course, I suggest that the final assignment should be restricted to Digital prototypes because while I was assessing one of the assignments I saw people submitting wrong assignments that has nothing to do with prototypes.
By Dmitry B•
The course is not bad, right? It gives you interesting texts to read, right? And explains a design process, right? Is it OK to say right after each sentence? (English is not my first language, right).
By andraž g•
Somewhere between the corse the lectures are mixed up. That means that you first have the questions then in the next part of the week there is a reading and explanation. This was kinda confusing.
By Jean D•
Very good course, allows you to actually "think" and implement a game, which I love.
Only issue is the grading. I would change the name of the scoring, makes it easy for people to give bad grades.
By Adriano V•
A lot was discussed, and many resources were offered, but I felt the general direction offered was too loose. When time came to do each week's assignment, I was not always sure how to execute.
By Jordão B•
It has a good structure of teaching, but it is not supported and in several moments it is necessary to look in the forum to advance. I recommend if you do not have difficulty with this.
By Stanislav L•
Peer review is really bad idea for such assignement when you are writing your very first design document. It's very subjective and peers cannot provide a valuable feedback on your work