In this lesson, we'll learn how to insert and locate a vise. After completing this lesson, you'll be able to: create a distributed design, use break link, and use align. To get started with our new camp program, we're going to start by uploading the supplied files, orange vise single station six by 20, 3D packet sample and 2D packet sample. We're going to be looking at setting up a camp program that also includes the vise. So we can identify it as a fixture in our camp setup. We're going to start by working with the 3D pocket sample and we're going to double left-click on that to open it in Fusion 360. From here, we're going to insert the vise into this file, which will make it a distributed design. The way that we're going to do that is by holding down the left mouse button on the orange vise, and dragging it into the file. You'll notice when we do this, that the positioning is not correct. We'll need to drag the vise down and we're going to have to use some positioning tools to make sure it's in the right location. So just make sure that it's below the part for now and say, "Okay", then navigate back to home view which will fit to screen as well. Notice that the orange vise has a chain link icon. This means that if we have to make any adjustments or edits to it, we'll have to go back to the original file. This means other than positioning it inside of here, if we want to move it around, we want to adjust any of the features, we need to open this file and edit. So what I want to do is I want to break that link. I know that this vise is going to have to move, the jaws are going to have to slide, that we might have to adjust the parallels. So I'm going to start by right-clicking and selecting break link. When I do that, now all of the features that were used to create this can be seen inside of this group if we expand it. Notice that there's some base features, there is a joint, there is a sketch for the parallels, and extrude for the parallels, then there are some more rigid group features. Then sign up here, you notice that it moves around. If we expand this, there are some joints in here, there's a sliding joint and there are some rigid groups, but the base right now is not fixed. If we temporarily right-click and ground it and capture the position, we should be able to now slide the sliding jaw. So you can see that there is some intelligence in here, it slides all the way until the parallels hit, and then it goes back 11 inches to the end of the vise. So there's some functionality in here that we can use but for right now, let's go ahead and unground it. We're going to revert the position, we're going to activate the top level, and we're going to in the timeline, select the ground and delete, and we're going to select the capture position and delete as well. This brings us back to the point where we just brought the vise into our file and broken the link. For right now, let's go ahead and minimize the data panel. The first thing that we want to do is we want to make sure that we align the vise to our part. The part is a body and not a component, which means that it's fixed and it's not going anywhere. We can convert it to a component if we wish or use move copy to move it around, but really, it makes sense to leave the part where it was designed and with its coordinate system. Let's go ahead and rotate this around. The first thing that we want to do is we want to orient this so that the fixed jaw is on a flat face, because when we machine this part, we're going to have to do a contour around the outside, and that's just not going to work when it's associated with the jaw of the the vise. It's just going to get hit. Also keep in mind that we will be dealing with stock. Right now, there's no stocks, so positioning the vise based on the part is about the best option we have, and likely we will have to move it a little bit later once we figure out what the stock size is. We could also take this second to create stock and use it as an option when we set up our camp program. Either it's going to be completely valid, but first, let's take a look at how we can position the vise, and then will re-analyze the stock creation. So to get started, what I would like to do is rotate the vise so that this fixed jaw is along one of the flat sides. To do that, I'm going to go to modify and align. So first, the object is set to components, which means that we're going to be moving the component. So what I want to do is I'm going to start by selecting this face or this edge, but note that the icon changes and the alignment of our part will change based on our selection. We want to make sure that we're snapping or aligning to this bottom point as it's related to the face. One tip that you can do is once your cursor is over the face, is hold down the Control key, and it will not let you get off of the face selection, and you can simply navigate between any points on the face, then we can grab this lower point right here and left-click. Next, we're going to grab a point on the the vise. Again, if you want to hover-over the face and hold down the Control key, and select this point. Notice that we've aligned it correctly, but we want to flip the orientation. When we flip the orientation, that's not quite right either because it flips everything upside down. But we can try this angle option and flip to multiple versions of the angle, as well as the flip. So you can see by navigating between those options, we've gotten to a situation where we're aligned correctly with the vise. We have that face aligned here and we still need to do some other work in moving the sliding jaw, but for right now, that gives us a good position to start with, we can capture it and say "Okay.'' Remember that the vise is a component and it's free to move about. So we need to make sure that we ground it to release the portions that will stay fixed. We also need to understand where the stock is going to be held. At this point in time, the bottom of our part is at the top of the vise, which means that if we machine this, we're actually going to dig into the hardened steel jaws on our vise. Now, in some cases if we're using the soft jaw or something that's machines specifically for this part, it might be okay but in reality, we never want to machine down into the jaws of the vise especially when they're tools still because it will damage the tools, and it will also damage your very expensive the vise. So we want to make sure that we move the part up a little bit or move the vise down. Because I don't want to simply drag this, I'm going to use the move-copy option. I'm going to set it to components and I'm going to select the entire vise component. Then I need to pick the direction by left-clicking on the arrow on the screen, and you'll notice now that I've activated a single direction, my numerical input dialog box is just allowing me to move in the y-distance. So I'm going to enter a value of minus 0.125, which will give me an eighth of an inch gap between the bottom of my final machined part and the top of the the vise. This also means that I have another eighth of an inch until we're down on the parallels. So this gives me a quarter-inch total of stock that I can have below this part. So that gives me enough to hold onto and enough to where when I flip it over, I can face it and machine the backside. So once I've done that, I'll make sure that I capture its position and say ''Okay.'' Now that the the vise is in the correct orientation to my part allowing to put enough stock below it and hold it, I want to make sure that I take the base of the vise, right-click, and ground it. Now, if we try to move the the vise, it's fixed because of all the rigid groups between the fixed jaw and the parallels, but the sliding jaw should still be able to move back and forth. Now, we want to use that functionality along with modify and align to make sure that we align the position of the the vise with the position of our part. Again, remember that when we do this, we are going to have to account for stock, which means that things are going to move around a little bit more. Ultimately, when we come in, we either need to go into the manufacturer workspace and figure out what our stock size is or we need to come in with an idea and potentially model it beforehand. Since I want to make sure we understand how to insert the vise and move it around in relation to our final part, I think it's important that we understand these tools before we get into creating our stock. So once we've aligned those, we'll go ahead and capture the position again and say ''Okay.'' Now, if we look at this from a back view, you can see that the front edge and the back edge of my part perfectly align with the floating and fixed jaws on the vise. This means that now it's in the correct orientation, but again, I need to add a little bit of stock. For right now, let's go ahead and save this file before we move on and start adding a stock body into this file, and ultimately get into the manufacturing workspace.