Remember our conversation about presence earlier? It's the heart of what makes an immersive experience unique. Remember, presence is that feeling of being there in a given experience. That sensation leads to the need to be active and play a role in the story. In other words, your audience will feel an increase sense of responsibility in a VR experience. The last question is, why am I here and what should I do? It's your job as an immersive creator to take advantage of this unique aspect of VR. On the simplest level, this means giving viewers an experience. What do you want your viewers to see, or feel, or learn in your piece? You don't necessarily have to embody a viewer to do this, but it helps to shoot from a perspective that could be a human perspective. Even if that's technically in third person. >> Assuming you're not paralyzed in very single video, let's see if we can find a sweet spot for how you can be embodied. Take a look down. Having a physical body might just call attention to your awkwardness.. So let's get rid of that. Now you are hovering strangely over a chair. So let's get rid of that too and replace it with a shadow. Now there is nothing down there to distract you from where the scene is up here. And maybe this is the sweet spot, as long as I don't do something like offer you a drink. Because of course, you can't drink it. >> Understanding how to use POV in different ways will help you create experiences that best immerse the viewer and drive presence.