The name of this this video is Conditionals example. We're going to continue to work with the same exact code. We're generating circles and using a random integer and randomizing our grid a little bit. Take our inputs. If we take a quick look at this, so I know I'm generating a radius that's one of three things. It's either a three inch radius, a two inch radius or one inch radius. What if I wanted to generate something that still had limits to it, which this is defining, but had a greater range, created a greater range of variability in the circles that it was creating. Well, I could use conditionals to do that. As I explained in the lesson, conditionals are like a little brain or the brain of the code that we create that's making decisions, deciding on where the code is going to flow, what it's going to do, and so there are a very powerful part of coding. If we go back to the code and instead of generating a random integer here, I'm going to generate a larger range of random number. I'm going to use the random.random function to generate a number between 0 and one, and then use that as a multiplier 4, 5, and we could first see what the values are that prints out. We could also, we won't limit it yet, we'll just let that generate the circles. Let's run that. Enter, enter. It's creating a much bigger range of circles. But if I look closer at it, I might find that, maybe some of these, I think are too big and some might be way too small. I think that's that one. My P2 small here. Maybe I want to limit the range within which they're created through the n limits of it. I can do that by adding a conditional statement. Now went over the different parts of this statement. I'm just demonstrating their use here. Let's uncomment that. I can see here some of the values that are created. I have some things that go above four and some things that fall below one. Maybe I don't want them that small. We can use this conditional to define certain limits to that. Here I'm saying, if the radius is greater than four, then just make the radius four. Then if that's not true, then go onto here, if the radius is less than 0.25, then make the radius 0.25. If it's too small, then make it 0.25. Anything else, anything in-between these, we use the else statement to just say make the radius equal to the radius. I still get that greater variation in the circle. That it just decides the radius to the add circle. Now we can run that. Enter, enter. I might decide, well, these still look a little small for what I want, so maybe I'll increase that to, let's try.5. Run it again. That's one example, one way to use conditional, we'll be using conditional statements all through the rest of the lessons. But we could think about ways that we might apply them to things that we're getting back from the attractor points. We could apply conditionals to changing angles or scale or a rotational transformation. We could define limits too. It's conditional are very useful parts of the codes that we'll be creating. We'll look at another quick example in the next lesson before you go on to the assignment.