If you have ever used a navigation service to find optimal route and estimate time to destination, you've used algorithms on graphs. Graphs arise in various real-world situations as there are road networks, computer networks and, most recently, social networks! If you're looking for the fastest time to get to work, cheapest way to connect set of computers into a network or efficient algorithm to automatically find communities and opinion leaders in Facebook, you're going to work with graphs and algorithms on graphs.
In this course, you will first learn what a graph is and what are some of the most important properties. Then you'll learn several ways to traverse graphs and how you can do useful things while traversing the graph in some order. We will then talk about shortest paths algorithms — from the basic ones to those which open door for 1000000 times faster algorithms used in Google Maps and other navigational services. You will use these algorithms if you choose to work on our Fast Shortest Routes industrial capstone project. We will finish with minimum spanning trees which are used to plan road, telephone and computer networks and also find applications in clustering and approximate algorithms.

From the lesson

Advanced Shortest Paths Project (Optional)

In this module, you will learn Advanced Shortest Paths algorithms that work in practice 1000s (up to 25000) of times faster than the classical Dijkstra's algorithm on real-world road networks and social networks graphs. You will work on a Programming Project based on these algorithms. You will find the shortest paths on the real maps of parts of US and the shortest paths connecting people in the social networks. We encourage you not only to use the ideas from this module's lectures in your implementations, but also to come up with your own ideas for speeding up the algorithm! We encourage you to compete on the forums to see whose implementation is the fastest one :)