[MUSIC] Now, let's get rid of all this and let's take a look at other options to change the objects. So let me select everything and just hit Delete on my keyboard. Now let's create a simple cube here, so I'm going to use my rectangle to. Just click, drag and click again. Let's use the Push-Pull tool to create the cube. And let's say I want to create another cube here with some of the proportions of the first one. So I just hover my mouse over one point, and you can see SketchUp is really good at making what they call the inferences. It kind of matches the direction of the other portions of the model, so we can have the same width, for example. And if I want the same height, so let's commit with this and if I use the Push-pull tool, so let's bring the volume up. And if I hover my mouse over another face, it will snap to that position. So it's pretty hard for me to eyeball the same height, but if I do this, I know for sure that they are going to have the same height, okay? So use this inference system to have the same height on different objects, and the same width as well. Now, let's take a look at another feature which is pretty handy on SketchUp, which is the groups and the components. So, let's get rid of some of this. And let's draw an angle here, and let's get rid of this junk by using the Push-Pull tool and going all the way to the other side. I can read of that, so I create a bevel on our model. Let's draw something else here, so the thing with SketchUp is. If you draw things that are overlapping each other, the objects are now connected. So it's very difficult for me to move one, if I triple-click, SketchUp understands this object as a single unity. So it's very hard for me to move everything without moving the other parts. Even if I select these faces, for example, and if I want to move them. Let's select all the edges, it's kind of clumsy and like it's a lot of trouble to do that. So let's move this away from the model, let's select all the edges, and you can see this is a lot of trouble. I'm just showing you how this probably won't work, so we can see a better way to do that. So if I do this, and if I try to move this object, you can see that these objects are pretty much glued together, okay? So let's undo this and now what I'm going to do is, I'm going to turn this object here into a group. So triple-click, right-click, Make Group. So when I make a group, I make this object independent from anything else I create on the scene. So I can create other objects here, same thing as I did before. And you can see now that if I move my cube away from the other object, it's not glued anymore. So it's independent of the other object, okay? So that's the advantage of creating groups inside SketchUp when you are creating several models that you want to work with, okay? And there is a way to intersect these models, if I want to create extra faces on the other objects by using these cube to cut these faces. So, I have to carefully place my model on top of the other one I want to cut. Now I have to triple-click on this object, and you'll see that it's independent from the cube. And I right-click and go to Intersect Faces, With Model. And, now, if I move my cube away. So let's move it away, you can see that SketchUp created these edges where the cube was. So I pretty much created a cut on the previous object by using our cube has the cutting tool. So now I can modify this object as much as I want, and I can have a different configuration on this object based on the cut I made, okay? So that's pretty handy sometimes. Okay, let's get rid of this now, and let's take a look at another feature. So let's select this object here, let's get rid of it. And since the cube is a separate entity as a group, let's learn to modify this. So if I have this object as a group, I cannot add it to group unless I open the group. To open the group, I double-click the object. So I have this bounding box around the object, and now I can make any modifications I want, okay? So in order to edit your groups, you have to double-click the group to open the group. And then be able to edit whatever it's inside the group, okay? Now, let me explode this and turn this back into a simple model. So I just right-click and clicked on Explode, and now I can select every phase without opening the group. Because it's not a group anymore, and let's turn this object into a component. And let's see the difference between components and groups. So right-click, Make Component, give it a meaningful name if you want. So I'm just going to name it Test, and I'm going to hit Okay. And now you can see it's pretty much like a group, it's pretty much the same. If I want to edit that, I have to double-click, otherwise, I cannot edit the single faces on this object. But if I open the component, I can make the edits as I wish, okay? So what's the difference between a group and a component? So let's make copies of this for starters. So I'm going to pick up my Move tool and I'm going to hit Control to have copies of this component. So let's hit M on our keyboard and Control to make copies. And I'm going to move this just a little bit. Like here, and let's make 12 copies of it. So just hit 12x, and now I have 12 copies of my original component. Let's open the component, and now what happens is, if I open the open the component. You can see that whatever I do here will be reflected on the other copies of the component. So this is pretty useful for working with environments, for example. If you have to edit, let's say, a lot of columns of once. So if you have a lot of copies of objects and you need to edit those objects, make components instead of groups. If you have a single object you do not want this object to be attached to anything else, make a group, okay? So just to create something interesting here, just a tiny scene. So let's create the shadows here, and you can see the cast shadows are really interesting when you have copies of the same object. And let's try to find a good position a good design for our shadows. You may want, for example, shadows that mimic these early morning or late afternoon shadows like this, long shadows. If you're go too far, it gets dark because it becomes night. So try to choose carefully the position of your shadows, okay, to have like a good composition. So let me turn off the shadows and show you guys something different here. So let's say you want one of these copies to be different from the others. So the option you have is to right-click and say Make Unique. Now, it's still a component, but it's different from all the other ones. So I can edit this one without affecting the other copies of the component because it's unique, okay? And there's another option for components. So, for example, let's say I pick this copy here, and let's make a copy of this component. Same procedure, hit M on your keyboard to bring in the Move tool, Control to make a copy, and let's just place it here. If I hit S on my keyboard, I have the option to scale. So if I begin scaling my object, let's say I just want to move it a little bit, and I hit minus 1 on my keyboard, and hit Enter. Now I have a mirror copy of my component, okay, and it works the same way. So, if I double-click my component, any of them, I can edit them. And this change will be reflected on my mirror component as well, but not on my unique component. You can see that the one in the middle stays the same, I can change any other components. But since the one in the middle was made unique, it won't be affected by any of this changes, okay? So you can have like a futuristic kind of building, or like architectural detail. Or something you can do by using the components and mirroring the components and by modifying them, you can really have great compositions, okay? So all these tools in SketchUp, they're pretty intuitive, they're pretty easy to learn. As you can see, I actually ran through most of the tools you'll ever use in a SketchUp. And you can see the possibilities of the things you can build with that, okay? So let's make a small environment here just for practice. So what I'm going to do is, I'm going to select the shadows in a position where I want them to be separate cast in front of this object. So I'm going to select all my objects, I will select my Rotate tool. And let's rotate this model so I can have the shadows I want for my composition. So let's go to the large to set and let's click on Rotate, and it's the same we did before. So I'm going to place it on top of one object, and I'm going to click and rotate this until you have a position that gives me the shadows I want. So feel free to play with the shadows configuration because shadows are such an important compositional element in your scene, okay? So take your time to make it look exactly as you want. So I'm going to deselect my models and I'm going to play with the sliders here until I have the shadows I want for my composition, until I have the right direction, okay? So let's see if I can have the shadows a little bit longer, but still separated. Like this, this is actually something along the lines I want for this.