I'm just gonna go throw them all in the same file. So these drawings, because they're just in red pencil, they scan in pretty light. But I can still see what's going on. Because of the type of creatures these are, I don't think I would even combine them. I like the variations, and I feel like the use of the crystalline icicle kinda shape language. Kind of puts them all in the same universe, so you can tell that these are all variations of themes. Maybe I'll make a few of them weirder than they are. But I don't think that I would cut and paste these guys. I think I like them the way they are. Just maybe get some of the out of the way. Give them all a little more room to be themselves. Yeah, so maybe what I will do is just try to refine them a little more, in the computer. >> So it's hard not to look at these and wonder how they're gonna move. >> Right, totally. And again, I feel like a lot of that stuff depends on the type of game. So I feel like some of these could just be floating and not really like maybe different parts of them will light up or something. I have one or two areas that move around, but they don't really need to. I see them flying around in the air but moving more like jellyfish, or, like a nautilus squid, or something like that. So, I'm trying to go through a few of these and kind of add more ice elements to them, so it's not just like Frozen cubes. Like maybe there's like icicles, kind of stalactites, stalagmite icicle things. But in a second I'll clean up one of these things. I just want to add things that connect them together better. >> I think my favorites are these two. >> Okay. >> That one almost looks like a battle ship that Vultron would fight. >> Yeah that's kinda what I was going for, yeah. >> Yeah I think though this one I'd love to see floating and then see something happening with those tentacles and all those legs running. >> Something around those four. >> Yeah, so just talking about like, I can see these characters being pretty solid and they don't change that much when they're moving but they probably would have >> One thing that moves, so this guy would have his legs would be the big thing. And this guy the tentacles. So they'd each have one little thing. This guy would be huge and if I clean this guy up It might take a little while, so, should I do that? >> Sure. >> Okay. And let me, it just might, I'm going to make them bigger, so I can, it's definitely interesting, I like drawing really complicated creatures. So sometimes it's tough to limit things for animation, you know? So it's nice to get to draw something that's totally crazy looking. And I can see this guy as being like in the game you fight him and maybe he takes up several screens and you have to like, you maybe, you run around on him. Like, you mentioned it looks like a battleship. Like I can see a thing like, just like so huge. [SOUND] That Yeah, it's like you don't see the whole thing at once. You just see pieces of it. But this drawing is so loose that I have to go in and kinda. Figure out everything before I go to clean up. Cuz if I just went to clean up right from here it might not look very good. >> It looks like you're still doing a lot of designing and thinking of the structure. Yeah and I wanna have like, this thing can be about, it's more like a land mass than a person. So, I want to have different areas that are made up of different shapes and. Different threats. >> Then you're drawing in red because these are still kind of the not totally clean yet paths? Or what would you have done. >> Yeah, so I just chose a color cuz, yeah this isn't the final pass. So you don't, you can draw with whatever. You could draw you can choose whatever you want, seeing how it's Photoshop. You can change the color, and do kinda whatever. But yeah, I just chose red cuz I had already drawn in red. And so I'm just kind of going over things with a darker red. Something we definitely try to do on Adventure Time is design creatures that are totally bonkers, you know, and each one's more bonkers than the last. Like I really liked It was designed before I worked on the show. But like it's kind of a sword and sorcery show and they had dragons. They have dragons on the show but the dragons don't look like dragons at all. When you think of dragons they're like. I don't know if I can remember how they look, but they have these weird like air sacs. And these big mouths, and they have the gills, or something, I don't know. They're totally weirdo like little arms, like T-Rex arms. They look like weird air fish. They're not, I don't even think they have wings, maybe they do. If they have wings, they're tiny wings. But they have these cool The coolest thing about them were these weird air sacs that are like, I think Thomas Herpich designed them. But he threw in these things that you could kinda like, just by looking at it you're like, I don't quite know how those work but my brain can make up a way that would make sense. I grew up collecting comics and watching animation and the thing that always got me, the first thing that hooked me was always the artwork and the design and the characters. That was always the first thing that I looked at and you know the saying like don't judge a book by its cover. I wouldn't do that, but I'd judge it by the design and, it would always be like, how I'd have to like the art to read a comic. And, I don't know, I've always been kind of fascinated by characters, and I've always kinda. Like that was half the fun of, I used to play role-playing games, and I probably spent more time trading characters than I did playing role-playing games, cuz that was always the funnest part. Was creating this other personality and finding out like figuring out the nuances of their character and their weird quirks and stuff like that. When I started doing books it was not design, it was for comics so, that was kinda what I always wanted to do. I did a lot, I made up a lot of super heroes, whose names were based on bums. So they're pretty horrible, but they're all like jokes, they're all jokes, bad jokes. And I've created hundreds of them, and I would just draw the character, and then I wouldn't do it. I would just move on to the next character. And some characters I would create stories from them, but a lot of time it was just creating the character and the joke. This is something, this has hundreds of horrible characters. Night Blade, the Near Sighted Ninja, he's falling down the stairs. Let me find some bad ones. I have these characters called Face Force, so one of them had big eyes, one of them was hairy. One of those a nose, and they'd all jump on top of each other and form a giant head, like a Voltron robot. But it was just them sitting on top of each other, and that was kinda a joke. So Robodog, Robodog is based on a collage I made. I've got a lot of these, here's one, the sack, he's just in a burlap sack. >> [LAUGH] How old were you when you were making these? >> I lost a bunch of my art in eighth grade and I started doing this to keep track of all my characters. And I drew them all through, this character's like a Rambo character but he's really dumb. Tromp Ulover Yew, that's a name, that's horrible. I don't know, yeah, so I drew them all through high school basically. And I started redrawing them. >> It's got you a lot of practice. >> Yeah exactly, and I would. I started drawing them on these cards, cuz I could just bring them into classes, ignore the class and draw all through class. >> How do you create focus or notice all this in a drawing? >> You just wanna create contrast, so maybe the busy areas >> Are not as big a feature, or maybe it has like I don't know about that. But maybe it has a big fin or like I'm gonna make some areas smaller, I think. And that's how I'm gonna solve it. And then when I do the final version. I just feel like everything's too much the same, like it needs areas of, because it's so big it needs areas of rest and areas with a lot detail. Yeah, so I'm just gonna mess around with it till I figure it out. So I don't know, I didn't do that much, but I already feel like it's feeling more, kind of balanced. >> I feel like that line is kind of, since it's so much sharper and- >> This thing right here? >> Yeah. >> It's too much? >> No, I mean that it's standing out from the others because it's less hairy than all the rest. >> Right, all right, let's go to clean up. So this I'm gonna use a lot of sharper lines and straight lines. And like clean up because I want it to be different. And the dude, all right, I'm just gonna clean up so you can ask questions. [SOUND] >> You get used to kind of redrawing the same line over in design during cleanup, you just get used to doing this a lot. Until you get the right line that you want. [MUSIC] Since it's floating, I'm going to make a little. That is what we call good enough. [LAUGH] Hey everyone, thanks for watching, I'm Andrew and I hope you enjoyed watching me draw.