So now we're scanning in the drawings. Exciting. >> You ever use your tablet for drawing? >> Yes, it depends on my mood, you know. Like usually, if I I use my sketchbook if I'm not sitting at the computer. Or if I go, like I'll go get lunch, and sit in a restaurant or a coffee shop and draw there, I'll bring my sketchbook. But yeah, a lot of times I start off right in the computer. It doesn't have, like I think my drawings come out better if they're on paper. Because the computer still doesn't have that texture and a resistance that paper gives but you know syntek is good enough. I used to have a tablet and it was, I mean it was good, but you just couldn't get. The kind of he wanted, you know. And the line was always jittery and then I had a friend that had one of them and I tried it out and thought it was so much better than a tablet so I got one almost immediately after that as soon as I had enough money. Okay. So, I have the scanned images here. I'm just going to combine them all into one file, which there's only two scanned images. Usually, I would have a lot more than this, but if I had stuff I would. Probably redraw it until I had like a full body that I liked, but I'm gonna do, this is the quick way. I'm gonna take some pieces from one and add it onto another. So, this guy's got, I've taken this. Guy with the skulls. Cuz I like kind of, you kind of wonder what this guy has gone through before this. I put on this body and I get rid of these legs and add these legs. So, like tiny legs. I think this is just to get who this guy is so I'm not sure how much posing actually matters, but if I was creating a final design, I'll put the frog on this guy's shoulder too, cuz I like it. If I was doing the final design, I might pose it out more interesting. Sometimes I like of course people aren't, just cuz that kind of creates a mood also. I'm going to lighten this so it all kind of matches. Then, I'm going to go through and add more final layer. I like having a kinda jittery line. But you can draw it kinda however you want. I'm not liking my inking at all. So, well what do you think wasn't working about it? >> I just don't like that the lines are too thin. It's not messy in a way that I like, I guess. It's kinda sloppy. And you know, I might just try to do a normal clean-up line. Like the kind of stuff we do on adventure time. Which is a much neater line. >> Yea. More of a controlled. >> Yeah. It's even pressure. >> Yeah. >> One thing I think is interesting in character design is it seems like cleanup and props are two separate skills. >> Mm-hm. >> Cuz I've seen people who are really good at one and so-so good at rough end. Do clean ups tend to keep the personality of their roughs? >> Mm-hm. >> Cuz I've seen a lot of people do clean ups where they lose that fun of the roughs. Do you have is that something that you've had problems with or? >> Sure, I mean it's like everything else, it's a skill that you learn. It just takes practice with the sentique and the type of pen you're using. Learning what doesn't work from practice and trial and error. I usually like going in and erasing stuff because sometimes the line I'm using is too thick and you can't get these nice points. I usually go in and erase stuff out and that creates a nice little variation. I mean I've been drawing on this thing for awhile and I feel like it's still not there, you know? What I do in the computer is different. And the choices I would make on paper. But I don't use a lot, you know a lot of people use fancy brush sets and stuff like that. I don't really, I never really got into that. I look at the stuff I did early on on Adventure Time when I first started doing design for television shows and the line is definitely a lot different than what I do now. Yeah, I think there definitely is a learning curve to finding what works for you. So, this is kind of tangent, but I'm working on this frog right now. This guy's kind of tough >> Could you explain what a tangent is? Okay. >> Yeah. >> Are you seeing tangents? So, a tangent would be, okay, so you've got this room, you've got a guy standing here, and He had the bottom of his, okay, so I'm just gonna draw this guy right here. So, there are two really horrible tangents. One is right here, and one is right here. And, basically, a tangent is when one aspect of a drawing lines up with something else and what it does is it really flattens out the space or creates confusion. And in this case it's creating confusion between the background And the foreground elements. And you can use it. I mean tangents aren't always bad. You can use a tangent to make someone feel really uncomfortable or claustrophobic or confused but you don't have to. It's usually like It's better to overlap things a little bit, to create, kinda, oh this guy's standing in front of a. He's not part of the wall. He's standing in the room. Give him a little shadow. He's waving. When you're cleaning up your drawings or whatever you can use kind of a lot of different methods. I like the line to be a little and organic. For a game like maybe you're making this game in Flash or, I don't know if anyone uses Flash anymore but maybe you're making it with a program that you're gonna make a little puppet out of the character and do the animation that way with tweening and stuff. So, you can add a lot of detail in and not have to worry about animating it later. But if you're not doing that then you might wanna make the shapes simpler, and easier to animate later down the road. But I like to do stuff like, for instance, you can make up little rules like, for this furry stuff, I'm making one side simple and the other side has all the you know, like, more detail. >> It seems like you're making a challenge for yourself. >> Well, I guess it's, yeah it's kind of like a little game. But it's also, it just makes the drawing more interesting, for me at least. Oh, this is kind of cool, too. But, I like that a lot better than that, because everything's all even here. You know. This I feel has more movement to it and more personality. It's more in line with the personality of the game I'm trying to make. Here's the dude. Yeah, so you want to see him running around fighting weird demons from the Beneath the ice and who knows why he has a frog or skulls. Design a character you want to make sure all their features are very readable from different sizes, so I just took this guy and shrunk him down kind of half size. And even smaller and I feel like even at the smaller size, he's still very readable. I would probably at the smaller size, go in and design A simpler Rise in with less detail. I'm just gonna do this really quickly. You just want to get the basic shapes. This is a horrible drawing. Basically, nnd now, that reads at that size as a guy with a frog and some skulls around his neck. That's pretty much that.