Now let's talk about visualization, visualization is getting into the look, sound, and feel of your game. Any game even the most simple one is greatly improved by taking into account color, light, and sound. This little things add texture to your game, it also emphasizes the story and it's characters. Overall, visualization should make your game more appealing, a good visualization should make anyone want to play it, even before they are able to do so. In your visualization you'll want to consider worlds, backgrounds, characters, props even the games UI. Of course the games UI, the UI is key, it should be sync with gameplay. As well as the platform and console of your choice, no matter what console you are designing for. Our player place, the game needs to be extremely clear, you want players to understand and internalize quickly. What they can and can't do, and also what they need to do in order to finish the game. Visualization is a fun part of the design process, of course but it's not for everyone. On the big team, it is about finding the right person for the right job, a composer, a character designer, a background painter, 3D artists, a programmer, and so on. In this course, you're team of one, So here, work through the roles, find out what you're good at. And what you're not when building your own games, if you can't do it yourself, you should probably not do it. It shows most of the time [INAUDIBLE] as you have visualizing your game, aim for a consistent whole. Every part should respond to another, puzzles against two, it's only fun where everything fits. So while you might work on each piece independently, think about how the visual elements of your game work together. And respond to each other, communicate to each other, so to start visualizing, keep on doing what you were doing in previous weeks. Keep researching, updating mood bars or asset folders, gather your visuals and sounds and start refining them into the vision of your game.