In this tutorial of titles and motion graphics, we'll discuss working with animated text inside of Final Cut Pro X. We'll apply a build in/build out text template, modify the animation, and explore the custom text animation template. In Final Cut Pro X under projects, then Module 5 keyword collection, double-click the "502" animating a title project to load it into the timeline. To access titles like in the last tutorial, click the "Titles" and generate its icon. Under the titles category, select the "Build In/ Build Out" subcategory. These titles animate in and out. If you skim over the blurred title, the text will blur in and blur out. Let's bring this into the timeline, and have it match the exact length of the clip currently within the project. Select the clip by pressing the "C" key, then press "X" to mark a range around the clip as is shown with the handles. Select the "Blur Title" and press the "Q" key to connect it into the timeline. The blur title matches the length of the clip beneath it, approximately 10 seconds and 5 frames. Move the playhead over the middle of the title, select it, and go to the inspector to start modifying some of the properties. First, you can actually double-click the "Title" in the viewer and type in the words "The Deep Blue". By pressing the "Escape" key, you can exit text entry mode. Change the font to impact, and increase the size of the text. Grab and drag the title down to the middle of the frame. It basically snaps to the middle when you see both the vertical and horizontal yellow lines. Rather than play with the text, there's various ways of decorating the text in terms of face, outline, glow, and drop shadow. Click on the "Video Inspector" icon, and use a blend mode to blend it in with the water footage taken from a drone. Let's select overlay, then go back to the text inspector to begin making changes. Click the checkbox to add a theme "Outline". So the text sticks out a bit more. Then click the "Title Inspector" icon. There's a series of parameters currently being used in the animation of the blur in blur out text. If you don't want the text to blur in at the very beginning, you could click the checkbox to turn off build in, and there will no longer be an in animation. But we'll leave it on to have the blur animation take place. You also have control over the type of blur right now, the size of the blur is set to 235, and is being spread across several characters. If you decrease the in spread, less characters at a time would be affected by the blur. Set the in spread to a value of five. You could also change how the animation takes place. Rather than have the blur take place over a series of characters, change the in size so that it happens over the entire line. Now the characters blur in altogether. Look at the end of the animation to notice that the text is still blurring out character by character. It's a little more obvious if you move the play head over the middle of the out animation, and decrease the outspread to a smaller value. So change the outsize to line instead of character, to have a different treatment of how the text blurs off the screen. The text blurs off the screen. Let's remove the blur animation and blur text, select it, and delete it from the timeline. Now, we'll look at the custom text title. Select the clip press "X" to mark the range again. With the custom text selected, press "Q" to connect it. It will match the length of the clip in the timeline. Move the playhead to thee middle and select the "Custom Text" in the timeline. You'll see the published parameters section in the inspector. First, change the attributes of the way the text looks, as we did before. Type the "Deep Blue" and double-click to select it all. Increase the size, change the font, adjust the tracking, move it to the middle of the screen, and go to the video inspector to add an overlay blend mode. Go back to the text inspector, and add an outline around the text to make it stick out a bit more. Click the "Title Inspector" where the animations are, and notice that the custom title template has a lot of in animation parameters for animating text in, as well as out parameters that you can apply. These values can be combined to create some incredible animations. For instance, go to the beginning of the text, somewhere between the zero and one second mark. It's identified in the viewer as the sixth frame mark in the timeline. Increase the in scale to be a value of 200. The text shrinks in size from a value of 200 to the value that's located in the text inspector. Lets add yet another parameter. Move the text position off screen by scrubbing the imposition Y value. Now, the text characters not only scale from a value of 200 down, but also pop from the top of the screen. When these text characters come to a resting place, they appear to slam into place. We can easily change this by using in speed. Instead of having it set to constant, add some easing values to the way the text eases in and out by selecting "Ease Both". Notice the easing on the last character, E. Let's change the in unit size from character to word. So the text will be animated in by word. The custom text effect allows you to customize text without having to add keyframes in very sophisticated ways. In conclusion, we discussed the build-in/ build out text template, modified the animation, and explored the custom text template, to open up a world of animation possibilities inside Final Cut Pro X.