Let's continue our exploration of titles by working with 3D text. In this tutorial, we will apply a 3D text template. Change the text position directly in the viewer as well as modify materials and explore the text environment. In Final Cut Pro 10, double click 503, working with 3D text in module five, key word collection under the projects events. Click the titles and generators icon and select the 3D category, where there's a variety of text that's 3D, meant for working in 3D environments. Basically, 3D means that the text has depth. It has some extrusion to it which adds another dimension in the direction we can move it. The text templates include a variety of basic animation controls that you can adjust, very similar to the last tutorial. For this tutorial, we're going to add the custom 3D effect first. Select it, then select the clip in the timeline, and press x to mark a range around it. With the title still selected, press the q key to connect it above the clip and match the length. Next, select the title in the timeline and click on it directly within the viewer. A series of on screen controls appear, the red, green, and blue arrows stand for X, Y, and Z, with Z is the depth space. There are also various rotation controls. There is a Z rotation identified by the blue color, a Y rotation identified by green, which acts like a swivel, and the X rotation identified by red. You can use these rotation and position controls to integrate the custom 3D text into the environment you're placing it into. Drag the text to the left and using the left circle, rotate it in its Y position to have it around the same perspective of this wall. Adjust the position if needed. If you have trouble grabbing an arrow, you can easily go to the Inspector and adjust the position values in the text properties. When you're happy with the position, double click it to rename it. Press the Esc key to select the entire text in the properties, scale to size, adjust the line spacing, and tweak position if you want. When working with 3D text, there are a ton of options for decorating the text. About halfway in the Inspector, under the 3D text properties is depth or the amount of extrusion for the text. You can also control the depth direction to adjust extrude from the center, forward, or backward in space. Choose a depth by sliding or entering a value and pressing return. Your 3D text is made of materials. Scroll down to see the material is set to basic. Click on the material square to gain access to preset materials from the material library. Select the Stone Category and choose the travertine preset. It's added to the text. Scroll down to the substance. The placement of how it's wrapped around the text can be adjusted by changing the substance position, as well as scale. The texture can be scaled up or down, depending on what you would like to do with the text. Besides applying material to all faces of our text, you can also apply it to individual sides. Currently, the text is made up of a series of facets. If you go to material and change it from single to multiple, all sides are decorated with travertine. There's a front edge, a side, a back edge, and the back. To change the texture of the side of the text, simply click the side title and choose a different texture to decorate the side of the text. You can also link various values. For example, clicking the link icon on front and back materials will link them to the side text material. Changing one will change them all so unlink them so that they don't follow suit. You can press cmd + z key to undo that action and just keep the side with the striped linen. The text right now has light shined on it, displayed in the lighting category. Click show for the lighting parameters and you can choose a lighting style. The light in the image is coming from the top right corner, so choose a medium right light to shine on the text. There are other dramatic perspectives available to change how the light hits the text material such as dramatic top left. You can also choose the type of environment that's shining on the text. Show the environment parameters to see a field type that's currently being shined on our text. Select the squares environment instead of field to shine off our text. There's a lot you can do to decorate the 3D text that wasn't covered in this tutorial using both textures and materials, along with lighting properties to change the way the text disintegrated into the scene. The options for 3D text in Final Cut are numerous. In this tutorial, we worked with 3D text by applying a 3D text template to the timeline, change the text position, modified the materials, and explored the text's environment, lighting, and what was shining on the text. We encourage you to play further with 3D Text in Final Cut Pro 10 to meet your project's needs.