In this video, we'll explode a component. After completing this step, you'll be able to navigate to the animation workspace and use Manual Transform to create an exploded view. In Fusion 360, we want to start with the supplied dataset utility knife. We're going to navigate to the animation workspace and we want to create an animation or an exploded view of this detailed design. The first thing that we need to do is we need to understand that any rotation, movement, or zoom is going to create a camera view instance in our timeline. If we don't want to capture that view, but we want to reset the initial view, we need to drag the play head into the scratch zone. We're going to zoom out and pan the design a little bit, making sure that we are still sticking with the home view, just zoomed out a little bit. Once we're happy with the location, we can move the play head back into the timeline at around two seconds. Another thing that we can do is we can disable the View Capture. If we click on this button, we're not going to be recording any view changes, which means that we can move the design around to make selection easier, and as soon as we turn that off, it'll snap back to its location. For the purposes of this video, we're going to disable the view recording and we're starting at two seconds in the timeline. Inside the Transform drop-down, we have many different options that we can use in order to transform the various components. We can use Auto Explode One Level or All Levels. We can use Manual Explode, and if we've already moved all these components, we can restore them back to their home position. For our example, we're going to be doing this manually by using Transform Components. When we're using Transform Components, also known as the Manual Transform, we would be able to select each component that we want to move and then move them a specific orientation. Because this is going to be easier in a right view, I'm going to navigate to a right view to start and I'm going to begin by selecting the overmold component on the top and pulling it away. As soon as I'm happy with its position, I can left-click in the canvas and notice that that component move was created. If I want these to happen sequentially, I need to then move the timeline. In this case, I'll go to about four seconds, and then I can select another component. Next is going to be the back grip. However, the pivot point or the position at which it's going to rotate from isn't correct for what I need. I'm going to reset the pivot based on this edge and once I'm happy with that, I'll say, Okay, and then I can manually drag it away from the design. Once again, when I'm happy, I can left-click and that'll create the move inside of my timeline. Next, I'm going to move the play head a little bit farther. We need to understand that we can rescale and move these around after the fact without any problem. But it's much easier if we do them one by one at this point. The next thing that I want to do is I'm going to rotate to a back view and I want to pull out the front portion of this design. I simply drag it out, left-click to accept its position, and then I'll rotate back to a home view. Next, I'm going to move the play head a little bit further to about 10 seconds and I want to bring both the blade and the blade holder together. I'm going to hold down Control or Command to grab them both and I want to reset its pivot based on one of the edges on the blade holder. We'll okay the set pivot and then we'll simply pull this forward out of the design. Now if I want to separate the blade, I'll have to left-click to okay that move. I'm going to manually drag the play head a little bit further and then I can grab the blade and I can move it away. Once I'm happy with all the various locations, I can left-click to accept and I can hit Okay on Transform. Let's playback through the animation. You see that we've got the upper grip portion. We've got the lower overmold the front, the blade and the blade holder come out, and then the blade is separated. Once again, it's important to understand that the view that we're looking at here is going to be the view that would be used in a detailed drawing. Meaning that we have the home view or some of the standard views that we might want to use. If we need a special view, we would want to make sure that we create a named view in the design. In order to create a named view, we want to go back to the design workspace and we can do that later on or as needed. If we want to make any additional changes, we can always go back to any of these positions. We can delete their move and we can go back and recreate it. If you're using this animation for a detailed drawing, the only thing that matters is the end position of all the components. For example, I can come back into Transform Components, I can simply move this up and out of the way, I can move this down, and then I can say, Okay. It doesn't matter that they all happen at the same time because all that I care about is the view position in the detailed drawing. However, if you're going to export or publish this animation, so that way you can actually watch it back, you want to be a little bit more cautious about these different moves. If you want to manipulate any of the settings, you also have the option to go down into recording mode and you can set them to all start from zero, to overlap by half a second, or to set them up sequentially. This can be helpful, especially when using the auto explode options. When we're using the manual options or transform components, it's a little bit more straightforward in the fact that you are moving the timeline play head and you determine how long things are. For us, we also can come through and again, we can resize how long everything takes and determine how much they overlap or how long they should take by doing that after the fact if needed. I'm going to go ahead and I'm going to drag these back a little bit. I'll have a slight overlap here. Then I'll playback. Now you can see we're starting with the overmold, that back piece comes off, everything moves, and once again, we can determine whether or not they all happen at the same time or if they happen sequentially. From here, it's important that we always save and save often so let's go ahead and make sure that we save this design before moving on.