Isolating Level Issues

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As games get more complex, so do our bugs. Even if every line of code worked on the first try (it never does) you’d still stumble across strange behaviours arising from unforeseen interactions or unintended behaviours. Not every bug is a game-killer, though, and learning to prioritize those from the annoying-but-harmless is a key skill of any programmer. This week you’ll be debugging your game for issues in level gameplay, NPC interaction, and scene transitions. Of course, every issue requires a solution, though some bugs will need to be prioritized ahead of others. After identifying what needs immediate fixing, it will be your duty to recommend solutions based on scene analysis.

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