Hi there. Andrew here. In previous lessons with Ricardo, you've learned how to use Photoshop to create concepts and color palettes. Today, I'll show you how to leverage the high tech tools in Photoshop to create some low tech game art. This will make creating assets easier for us. Asset is a term we will use to mean any individual piece of art that will ultimately end up in our game. First we need to create a new document for our first pixel asset, computers like images to be in powers of two. It makes them easier and faster to process. So we are going to base all of the assets from module one on a 32 by 32 pixel grid. So, set dimensions to 32 by 32. Set the units to pixels. And make sure Artboards is checked off, and then click Create. Because we're using so few pixels, our image starts out very small on our screen. Simply hitting control or command Z on your keyboard though will zoom it in to full size. Next, we need to change Photoshop's image interpolation method. Go to edit, preferences, general. Here, you can see that interpolation method is set to bicubic by default. This is great for editing photos, but it will cause problems for pixel based sprite art. Instead, set it to nearest neighbor. This means as we move and adjust our artwork, it will maintain nice hard edges and crisp colors. Next, go down to grids and guidelines. Just like our document's size, we want to set the grid dimensions to 32 pixels. Set the number of subdivisions to four and pick any color you like. Personally, I like gray because it doesn't affect my perception of other colors while I'm working. Click Okay. And now that our preferences are set, let's arrange our user interface. All I really need to do is set the toolbar on the left, and the layer panel on the right. You can get rid of all these other panels by going up to Window, and clicking them till they disappear. Next, we need to make some adjustments to our most commonly used tools. The brush tool is great for painting, but bad for sprite art. We want to use the pencil tool as it will lay in solid color, one pixel at a time. Hold down the left mouse button on the tools panel where brush is, and select pencil tool. The pencil tool lets us lay down individual colors on individual pixels and it will be our most used tool in creating sprite art. The eraser tool is similar to the brush. We want to set it to pencil mode as well. Select the eraser tool, and choose pencil from it's drop down menu. The paint bucket will be used to block in large contained areas of color and to change colors we aren't satisfied with. Select the paint bucket tool from the gradient toolbar, and change the tolerance to one, and turn anti-aliasing off. Leave continuous on for now. This is something we'll want to turn on and off as we need it later. Now that we have Photoshop set up for pixel art, we can save this layout as a workspace. Up in our right hand corner, we see this little menu bar. Click it, and we can create a new workspace. I'm going to name this "PixelArt", and I'm going to contain all of my keyboard shortcuts, menus, and toolbars. This will remember everything that I've set up here. Go ahead and click Save. And this way, when we want to go back and forth between something like digital painting and pixel art, all we have to do is choose pixel art from this little drop down menu. So, for instance, I set this one up for digital sketching, which is a slightly different layout. And if I click pixel art, it'll switch me back to the user interface that I need. Lastly, we want to work while being able to see our concept art and the preview our pixel art in progress. Open the treasure chest concept art that Ricardo gave us from last lesson. I stored it here on my desktop. By dragging the window into our pixel canvas, we can see both at once. Adjust the frame to get the chest and it's color palette in our view. While we need to be pretty close to our pixel art to see that we're laying down colors in very specific areas, it's sometimes hard to see what the final result will look like in our game when we're this close up. We can create a little preview window for ourselves. Go up to Window, Arrange, and choose New Window for Untitled as this is the name of our document right now. And just like with the concept art, we can drag this window down into our canvas, and see a little preview of what our final game resolution art will look like. Now, we're ready to start creating some assets. In our next video, you will learn how to create your first asset, a sprite of a pirate's treasure chest. See you then.