Hello, and welcome back. Today I'll be talking in more detail about one example tool that you can use to prototype, which is especially useful for prototyping on mobile devices, and this is the POP app. POP stands for prototyping on paper, and it is available on http://popapp.in. It's available for both Android and iPhone, and it gives the same advantages as prototyping on paper. But you can actually have somebody try out your interface on the intended device if you're building for the phone or the tablet.. And there's need for a person to be the Wizard of Oz. The general idea of POP app is that you create images of prototypes, and again these are just images on paper. They even provide you with nice templates that you can use to create these images like the ones here. You take photos of it with the POP app. And then you mark linked areas to transition between screens. Finally, you can just play it, and you can watch a user try it out. You can even give feedback within the POP app if you like, or you can do it in personas with traditional low fidelity prototyping testing. So let's switch and do a quick demo of it. Let's go to my phone and see what this actually looks like. So I have the POP app right here. I'm going to go ahead and open it, and I've already created an example project. And this is following the same example that I've been using before, of creating a system to help somebody track their time and effort in recovery from drug addiction. So in this case, for example, somebody may want to track the amount of time they spend in meetings. So as you see right here, I have a few different screens that I've created. And I can actually link between these screens. So, for example, once somebody starts using this app, they maybe asked to select what kinds of activities they think actually constitutes recovery for them. And specify maybe some information about each activity. So let's say that I want to give more information about this call sponsor activity that's currently on the screen. So I have created a paper prototype. And I will go ahead and take a photo of that prototype. So you see right here is the one I took a photo of for selecting activities, and here is the one I will take a photo of for setting up a sponsor. So here we go. Next, and this looks good to me, though I can also potentially kind of change the lighting a little bit to get rid of some of the details, and I'll say done. So now I have this new image here. And what I can do is, let's see, we probably want to rename it. So this is Sponsor. And we can actually link straight from this image where it says call sponsor. I'm going to say, link to and linkage to the call sponsor page. So you see none of these other links, they're all showing up as red. I haven't linked any of those yet, but if I was to take photos of additional parts of the interface, I could go ahead and do that. So I have some parts of the interface specified now. And so, maybe I actually want to see what it looks like for the user to play through it. Maybe I would ask the user, pretend that you can connect the bracelet to this app, and then use this setup of phone number that you use to call your sponsor. So you can press play, and this is actually what it would look like as the person's trying to interact with it. So there's a button on here that says Connect to Bracelet, they would push that, to connect them to bracelet, it would say connected when they are. And here's activities that they may select as being part of the recovery. So let's say they click on call sponsor, and there it's sending them to the page to set up their sponsor. So as you see this is working very much as a paper prototype would. It looks like a paper prototype because I did in fact draw it on paper. But it's also letting somebody use it on a phone, and select links for particular functions. So now, let's switch back to the slides for a few final points. So one of the main points is that you don't actually need this app. So full disclosure, I don't work for POP app. I have no investment with them. I think this is just a very neat idea that can help people prototype, but you don't actually have to use that. If you use paper you get 90% of the way there, and that's always something that's available to you if you don't have this app on your phone. There are some limitations of POP app, for example, let's say if I wanted some sort of specific gesture to do something on screen. Like if somebody twists with their hands like this. That their fingers like this on screen, that that would be the gesture to switch the orientation of the app or something like that. That's not something I can setup very easily in POP, but that would be something that I could easily do with paper. So again there's some limitations of the technology. And likely in the future there will be similar, newer tools that do something like this. I don't want this video to get outdated, but it's good to kind of keep updated on what is going on. And right now, I think POP app is one of the best examples, but maybe in the future it'll be something better. Thank you for joining me, and I hope to see you in the next video.