Loading...

Configuring What Can Be Hit

Providing feedback to the player is crucial for a game prototype, and nothing works as well to provide feedback as the User Interface. A UI has to be carefully constructed to deliver this feedback, though, and it has to be responsive. Thus knowledge of the various ways UI can be implemented into a game and how it performs across various devices is key to success. This week you’ll be having a look at the various UI coordinate systems in order to determine which best supports your game’s mechanics. Then you’ll implement a basic UI, keeping the aspect ratios of varying devices in mind, all while optimizing the UI's performance. When you’re done, you’ll have a UI that, once wired up to the appropriate game code, will provide valuable feedback. But most importantly, it won’t detract from the gameplay experience.

About Coursera

Courses, Specializations, and Online Degrees taught by top instructors from the world's best universities and educational institutions.

Community
Join a community of 40 million learners from around the world
Certificate
Earn a skill-based course certificate to apply your knowledge
Career
Gain confidence in your skills and further your career