Control physics with C# in Unity

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In this Guided Project, you will:

Add and configure the Rigidbody component and Physic Material

Use Force, Torque and Explosion Force to move GameObjects.

Clock1.5
BeginnerBeginner
CloudNo download needed
VideoSplit-screen video
Comment DotsEnglish
LaptopDesktop only

In this two-hour-long, project-based course, you will be introduced to basic coding principles for controlling Physics in Unity. This project covers moving objects by applying various types of forces and creating new behavior for objects when idle, when clicked, and when they collide with other objects. The guided project will familiarize you with the following Physics-based Unity components: - Rigidbody - Physic Material - Force - Torque - Explosions

Skills you will develop

Video-game DevelopmentC sharp (C#) Programming LanguageUnity 3DUnityApplication development

Learn step-by-step

In a video that plays in a split-screen with your work area, your instructor will walk you through these steps:

  1. Introduction and License Activation

  2. Setting up the scene

  3. Apply And Configure Rigidbody Component

  4. Create And Configure Physic Material

  5. Apply Force When Player Uses Keyboard

  6. Apply Rotational Force When Player Uses Keyboard

  7. Apply Explosive Force When a Bomb is Dropped

How Guided Projects work

Your workspace is a cloud desktop right in your browser, no download required

In a split-screen video, your instructor guides you step-by-step

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Frequently asked questions

Frequently Asked Questions

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