Create Interactive Doors with Hinge Joints in Unity

Offered By
Coursera Project Network
In this Guided Project, you will:

Become familiar with configuring Hinge Joints for different situations.

Configure Hinge Joint spring and motor properties.

Configure a Rigidbody to apply physics to objects.

Clock1.5 hours
BeginnerBeginner
CloudNo download needed
VideoSplit-screen video
Comment DotsEnglish
LaptopDesktop only

In game-design, animating doors is often handled in the same way as other animations. But this make the doors quite static, with only a limited range of motions (generally just "open" and "close"). Using Hinge Joints in Unity makes doors much more realistic, with dynamic swinging, breakable hinges and spring-based physics. In this one-hour, project-based course, you'll learn how to apply Hinge Joints to doors and other articulated objects in your game. You'll configure spring, motor and rotation-limit properties and explore how they interact with other physics-based objects in your game. The guided project will introduce you to the following Unity concepts: -Hinge Joint -Fixed Joint -Rigidbody -Basic coding techniques including Triggers

Skills you will develop

  • Video-game Development
  • C sharp (C#) Programming Language
  • Unity 3D
  • Unity
  • Application development

Learn step-by-step

In a video that plays in a split-screen with your work area, your instructor will walk you through these steps:

  1. Introduction and License Activation

  2. Add Hinge Joint to a Door

  3. Configure the Spring Properties

  4. Add Breakable Joints to a Double Door

  5. Create a Motorized Garage Door

  6. Create an Interactive Bridge Platform

How Guided Projects work

Your workspace is a cloud desktop right in your browser, no download required

In a split-screen video, your instructor guides you step-by-step

Frequently asked questions

Frequently Asked Questions

More questions? Visit the Learner Help Center.