Create Jumping Mechanics with C# in Unity

Offered By
Coursera Project Network
In this Guided Project, you will:

Become familiar with Unity's Physics Engine.

Use Trigger Events to detect contact to the ground and walls.

Use Rigidbody properties to apply Physics.

Clock2 hours
BeginnerBeginner
CloudNo download needed
VideoSplit-screen video
Comment DotsEnglish
LaptopDesktop only

In this one-hour, project-based course, you'll learn how to use Unity's Physics Engine to implement different jumping mechanics such as single- and double-jumps. You'll learn how to apply force to a GameObject, detect collisions and use the collision information to create a wall-jumping mechanic. The guided project will introduce you with the following Unity concepts: -Tags -Trigger Events -Rigidbody -Unity's Physics Engine Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.

Skills you will develop

Video-game DevelopmentC sharp (C#) Programming LanguageUnity 3DUnityApplication development

Learn step-by-step

In a video that plays in a split-screen with your work area, your instructor will walk you through these steps:

  1. Introduction and License Activation

  2. Create a GroundCheck Script

  3. Create a Simple, Single-Jump Mechanic

  4. Create a Hover-Jump Mechanic

  5. Implement Double-Jumping

  6. Implement Wall-Jumping

How Guided Projects work

Your workspace is a cloud desktop right in your browser, no download required

In a split-screen video, your instructor guides you step-by-step

Frequently asked questions

Frequently Asked Questions

More questions? Visit the Learner Help Center.