Create Power-Ups and Obstacles with C# in Unity

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In this Guided Project, you will:

Code methods for managing player health and be familiar with Boolean variables

Use Tags, Colliders and Rigidbodies and understand OnTrigger events

Get an introductory look at Particle Effects

Clock2 hours
BeginnerBeginner
CloudNo download needed
VideoSplit-screen video
Comment DotsEnglish
LaptopDesktop only

In this project-based course we will create a science-fiction scene with damaging fire, a healing zone, and some player-enhancing pick-ups to help a player get around obstacles. You'll learn how to write C# scripts that will manage the player's health points, how to use Colliders as Triggers to create obstacles and helpers for a player, about proximity-activated mechanics, and about creating an in-game pick-up/power-up.

Skills you will develop

Video-game DevelopmentC sharp (C#) Programming LanguageUnity 3DUnityApplication development

Learn step-by-step

In a video that plays in a split-screen with your work area, your instructor will walk you through these steps:

  1. Introduction and License Activation

  2. Set Up the Scene and Player

  3. Create Area that Damages the Player While Inside

  4. Add Fire Effects and a Healing Zone

  5. Create an Invulnerability Pick-Up

  6. Create a Launch Pad

  7. Create a Speed-Booster Pick-Up

How Guided Projects work

Your workspace is a cloud desktop right in your browser, no download required

In a split-screen video, your instructor guides you step-by-step

Frequently asked questions

Frequently Asked Questions

More questions? Visit the Learner Help Center.