Getting Started with Cloth System in Unity 2021

Offered By
Coursera Project Network
In this Guided Project, you will:

Become familiar with setting up a mesh with a cloth component.

Configure cloth properties to reach desired effects.​

Understand how Cloth simulation works on character meshes.

Clock1.5 hours
BeginnerBeginner
CloudNo download needed
VideoSplit-screen video
Comment DotsEnglish
LaptopDesktop only

Cloth-like movement adds a whole, new degree of realism to games and simulations. Though cloth is ordinarily computationally expensive and complicated to set up, the effect fully justifies the effort. Fortunately, Unity has a basic cloth system that is easy to use and produces very good results for character clothing, flags, banners and whatever else a designer can conceive. In this one-hour, project-based course, you'll learn how to use Unity's cloth system to create a banner, a flag and dynamically moving clothing. You'll learn how to configure the cloth's properties to mimic different fabrics and apply a wind effect to produce some natural movement even in stationary objects. The guided project will introduce you to the following Unity concepts: -Cloth -Capsule and Sphere Colliders

Skills you will develop

  • Video-game Development
  • C sharp (C#) Programming Language
  • Unity 3D
  • Unity
  • Application development

Learn step-by-step

In a video that plays in a split-screen with your work area, your instructor will walk you through these steps:

  1. Introduction and License Activation

  2. Create a Basic Cloth

  3. Add Colliders for Physics Interactions

  4. Edit Cloth Properties

  5. Configure Cloth Self-Collision

  6. Setting up Cloth on a Character

How Guided Projects work

Your workspace is a cloud desktop right in your browser, no download required

In a split-screen video, your instructor guides you step-by-step

Frequently asked questions

Frequently Asked Questions

More questions? Visit the Learner Help Center.