Import and Configure an Animated 3D Character in Unity

Offered By
Coursera Project Network
In this Guided Project, you will:

Become familiar with importing 3D characters and animations.

Understand how to configure animations from imported 3D models.

Understand how to configure a basic Animator Controller.

Clock1.5 hours
IntermediateIntermediate
CloudNo download needed
VideoSplit-screen video
Comment DotsEnglish
LaptopDesktop only

In this one-hour, project-based course, you'll learn how to import and configure a 3D character that has been animated in a 3D modeling software, like Autodesk Maya or Blender. This project covers importing a 3D asset from a third-party tool, adding the included animations to the Animator Controller, configuring state transitions in the Animator tab and writing C# code that will play the animations based on keyboard inputs. The guided project will introduce you with the following Unity concepts: - Prefabs - Animation - Animator Controller - Animator Parameters - Coding techniques including the Input and Animator Classes Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.

Skills you will develop

  • Video-game Development
  • C sharp (C#) Programming Language
  • Unity 3D
  • Unity
  • Application development

Learn step-by-step

In a video that plays in a split-screen with your work area, your instructor will walk you through these steps:

  1. Introduction and License Activation

  2. Download and Import the Character

  3. Configure Animations

  4. Create Animation Controller

  5. Write a C# Script to Play Animations with Keystrokes

  6. Create a Prefab from Imported FBX

How Guided Projects work

Your workspace is a cloud desktop right in your browser, no download required

In a split-screen video, your instructor guides you step-by-step

Frequently asked questions

Frequently Asked Questions

More questions? Visit the Learner Help Center.