Learn Object-Oriented Programming with Kotlin

Offered By
Coursera Project Network
In this Guided Project, you will:

Understand the four pillars of object-oriented programming

Apply the principles of object-oriented programming in an application

Clock1.5 hours
CloudNo download needed
VideoSplit-screen video
Comment DotsEnglish
LaptopDesktop only

In this 1.5 hours class, you will learn the four pillars of object-oriented programming and apply it by completing an Android space simulation application using Kotlin. At the end of the class, you will understand the basic principles of object-oriented programming and have a skeleton application that you can modify into a game of other uses. Note: A free Appetize.io account is required to run the application in an Android emulator.

Skills you will develop

  • Computer Languages
  • Object-Oriented Programming (OOP)
  • Kotlin (Programming Language)
  • Mobile Development
  • Computer Science

Learn step-by-step

In a video that plays in a split-screen with your work area, your instructor will walk you through these steps:

  1. Orientation and finished product preview

  2. The 4 pillars of object-oriented programming

  3. Build the first spacecraft (encapsulation)

  4. Test the first spacecraft (abstraction)

  5. Build a new version of spacecraft with a bigger fuel tank (inheritance)

  6. Create a new version of spacecraft that goes faster!

  7. Create a new version of the spacecraft that uses the Ultimus Drive (polymorphism)

How Guided Projects work

Your workspace is a cloud desktop right in your browser, no download required

In a split-screen video, your instructor guides you step-by-step

Frequently asked questions

Frequently Asked Questions

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