Light Up Your World in Unity (Introduction to Lighting)

Offered By
Coursera Project Network
In this Guided Project, you will:

Become familiar with Unity's different types of Light objects.

Become familiar with Unity's scene-wide Lighting Settings.

Understand how to simulate scene-wide sunlight and moonlight.

Clock2 hours
BeginnerBeginner
CloudNo download needed
VideoSplit-screen video
Comment DotsEnglish
LaptopDesktop only

In this two-hour, project-based course, you will be introduced to Unity's powerful Lighting system for adding different types of lights in your game world. This project covers creating and setting up different lighting components and configuring your project's Lighting and Rendering Settings. This project will also touch on the Light Module of the Particle System to create realistic visual effects. The guided project will introduce you to the following Unity UI concepts: - Directional Light - Spot Light - Point Light - Rendering Settings - Lighting Settings - Particle System This project makes use of the FPSPlayer script created in Create a First-Person Camera (VM-Compatible!) with C# in Unity. It compliments this guided project and, although not a prerequisite, is recommended for learners who are interested in coding and would like to build their own FPS camera.

Skills you will develop

Video-game DevelopmentC sharp (C#) Programming LanguageUnity 3DUnityApplication development

Learn step-by-step

In a video that plays in a split-screen with your work area, your instructor will walk you through these steps:

  1. Introduction and License Activation

  2. Set Up the Scene and Player

  3. Add a Starry Night Sky

  4. Set Up the Dim Moonlight

  5. Give the Player a Flashlight

  6. Light Up the Cabin Windows

  7. Add Accent Lights

  8. Set Up a Camp-fire

How Guided Projects work

Your workspace is a cloud desktop right in your browser, no download required

In a split-screen video, your instructor guides you step-by-step

Frequently asked questions

Frequently Asked Questions

More questions? Visit the Learner Help Center.