Manipulate Object Properties with C# in Unity

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In this Guided Project, you will:

Create Unity components in C# to add controllable behavior to GameObjects

Clock1.5 hours
BeginnerBeginner
CloudNo download needed
VideoSplit-screen video
Comment DotsEnglish
LaptopDesktop only

In this two-hour, project-based course, you’ll use Unity to learn about directly manipulating certain properties of GameObjects, including color, scale and position. In a simple space environment, you'll calculate distances between objects to derive color, use random numbers to teleport, and use Unity’s physics engine to engage gravity and make objects bouncy! This Unity guided project is focused on C# coding.

Skills you will develop

UnityVideo Game DevelopmentC Sharp (C#) (Programming Language)Application development

Learn step-by-step

In a video that plays in a split-screen with your work area, your instructor will walk you through these steps:

  1. Introduction and License Activation

  2. Click a GameObject to Teleport it

  3. Limit Teleporter to a Defined Boundary

  4. Link an Object's Brightness to its Distance From Another Object

  5. Use a Color-Gradient for Distance-Based Color

  6. Change an Object's size When it Collides with Other Objects

  7. Make Earth Bounce Itself into Non-Existence

How Guided Projects work

Your workspace is a cloud desktop right in your browser, no download required

In a split-screen video, your instructor guides you step-by-step

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Frequently asked questions

Frequently Asked Questions

More questions? Visit the Learner Help Center.