This course is designed to equip learners with a deep, practice-oriented understanding of Unreal Engine’s Cascade particle system. Through a structured, multi-module approach, participants will construct foundational particle systems such as sprite emitters, implement GPU and mesh-based systems for performance and visual complexity, and integrate advanced emitters like beams, ribbons, and animated trails into real-time environments.



Unreal Engine: Design Dynamic Particle Effects for Games
This course is part of Unreal Engine Visual FX, Materials & Interactive Systems Specialization

Instructor: EDUCBA
Access provided by Assam down town University
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11 assignments
August 2025
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There are 3 modules in this course
This module introduces learners to Unreal Engine’s Cascade particle system editor, covering the foundational tools and principles for designing dynamic particle effects. Through hands-on exploration of emitters, modules, and particle behaviors, learners will gain the skills to control attributes such as color, size, lifetime, velocity, and activation. By the end of this module, participants will be able to build and customize particle systems such as explosions, environmental effects, and game-ready visual components using Cascade’s modular interface.
What's included
8 videos4 assignments
This module explores advanced particle systems in Unreal Engine’s Cascade, focusing on sprite-based and GPU-based emitters. Learners will gain hands-on experience creating sprite emitters, configuring dynamic properties like lifetime, velocity, and size, and using curve editors to control value transitions. The module further delves into GPU sprite emitters, color manipulation, vector fields, and mesh-based particles. By the end of the module, learners will be equipped to build complex, high-performance particle effects that integrate physics, visuals, and directional influence.
What's included
9 videos4 assignments
This module explores specialized particle emitter types in Unreal Engine’s Cascade system, focusing on beam, ribbon, and anim trail emitters. Learners will gain hands-on experience building beam effects for real-time connections, designing ribbon-based trails for continuous particle paths, and integrating anim trail emitters with skeletal mesh animations. Additionally, the module covers visual enhancements like tangents, trail color transitions, and dynamic material adjustments, empowering learners to create expressive and physically reactive visual trails in a game environment.
What's included
7 videos3 assignments
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