This course offers a structured, hands-on journey through the core and advanced features of material creation and control in Unreal Engine. Starting from foundational concepts such as applying base colors and texture maps, learners will progress to constructing modular material systems using masks, emissive properties, and vector operations.



Unreal Engine: Design & Control Game Materials for Beginners
This course is part of Unreal Engine Visual FX, Materials & Interactive Systems Specialization

Instructor: EDUCBA
Access provided by LUNA Innovations Germany GmbH
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11 assignments
August 2025
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There are 3 modules in this course
This module introduces the foundational principles of material creation in Unreal Engine 4. Learners will explore the Material Editor, construct basic materials using nodes and color inputs, and apply textures effectively to 3D meshes. The focus is on understanding material structure, working with base color and vector nodes, and integrating textures to achieve realistic surface appearances.
What's included
9 videos4 assignments
This module explores intermediate techniques for enhancing material functionality and flexibility in Unreal Engine. Learners will gain hands-on experience with masking, vector operations, color experimentation, emissive effects, and instanced materials. The lessons emphasize how to modularize and control material attributes for visual variation and real-time efficiency.
What's included
7 videos4 assignments
This module introduces learners to the advanced control of materials in Unreal Engine using instancing and Blueprint integration. Learners will explore the creation and management of parameter groups, the process of linking materials to Blueprints, and the generation of dynamic material instances during gameplay. Emphasis is placed on enabling runtime material manipulation and efficiently organizing complex material setups for interactive visual feedback.
What's included
4 videos3 assignments
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