This hands-on course equips learners with the practical skills needed to design, construct, and enhance immersive natural environments using Unreal Engine’s powerful landscape and foliage systems. Beginning with foundational setup techniques, participants will demonstrate how to configure landscape parameters, apply sculpting tools to shape terrain, and construct multi-layered materials using the Material Editor. As the course progresses, learners will integrate foliage systems to simulate realistic vegetation and develop fully playable, optimized landscape levels.



Unreal Engine: Design & Implement Landscapes for Games
This course is part of Unreal Engine Game World & Environment Design Specialization

Instructor: EDUCBA
Access provided by Chittagong University of Engineering & Technology
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4 assignments
August 2025
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There is 1 module in this course
This module introduces learners to the foundational tools and workflows required to create immersive outdoor environments in Unreal Engine. Through step-by-step video lessons, learners will explore the landscape creation process—from initial terrain setup to sculpting, material blending, and foliage application. By the end of this module, learners will have the practical skills to design, customize, and enhance game levels using terrain tools and environment-building techniques.
What's included
8 videos4 assignments
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