This hands-on course guides learners through the complete development of a tower defence game using Unity and C#. By engaging with real-time scripting, prefab systems, and AI-driven enemy logic, students will learn to construct, apply, and evaluate essential game mechanics.



Unity: Design & Develop a Tower Defense Game
This course is part of Unity Procedural Generation & Game Mechanics Specialization

Instructor: EDUCBA
Access provided by Flinders University
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6 assignments
August 2025
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There are 2 modules in this course
This module introduces the foundational elements of a tower defence game by guiding learners through the design, creation, and control of enemy units. Students will explore prefab creation, wave management, path navigation, and movement orientation using Unity and C#. By the end of this module, learners will be equipped to build scalable enemy systems with dynamic behavior.
What's included
10 videos3 assignments
This module focuses on player interaction, enemy targeting, tower-based combat, and feedback systems such as scoring and health. Learners will integrate detection logic, create automated shooting behavior, apply damage systems, and track progress through scoring. The goal is to build engaging, responsive, and replayable gameplay mechanics.
What's included
6 videos3 assignments
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