By completing this course, learners will be able to design, implement, and refine gameplay mechanics using MonoGame. They will develop Level 2 Yellow Blocks with proper collision handling, configure scoring logic, and troubleshoot block rendering issues. Learners will also master level progression by removing Yellow Blocks, displaying transition messages, and preparing for the next stage. In Level 3, they will build Blue Block classes, load resources, and integrate new gameplay features to enhance the overall experience.



MonoGame Development: Build & Implement Blocks
This course is part of Game Development with MonoGame: 2D & 3D Projects Specialization

Instructor: EDUCBA
Access provided by Zain Group
What you'll learn
Build Yellow & Blue Block classes with collision handling.
Configure scoring, block removal, and level progression logic.
Debug rendering issues and integrate new gameplay features.
Skills you'll gain
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6 assignments
October 2025
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There are 2 modules in this course
This module focuses on developing and managing Yellow Blocks in Level 2 of the MonoGame project. Learners will explore how to structure block classes, implement accurate
What's included
5 videos3 assignments1 plugin
This module emphasizes game progression and the introduction of Blue Blocks in Level 3. Learners will understand how to remove Yellow Blocks efficiently, display level
What's included
6 videos3 assignments
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