By completing this course, learners will design interactive 2D games, apply 3D rendering techniques, implement collision logic, and integrate advanced gameplay mechanics like scoring, lives, and levels using the MonoGame framework.



MonoGame Development: Design, Build & Animate Games
This course is part of Game Development with MonoGame: 2D & 3D Projects Specialization

Instructor: EDUCBA
Access provided by Zain Group
What you'll learn
Design 2D/3D games with rendering, textures, and transformations.
Implement collision logic, scoring, lives, and level mechanics.
Build and deploy a complete Brick Breaker game in MonoGame.
Skills you'll gain
Details to know

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24 assignments
October 2025
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There are 6 modules in this course
This module introduces the MonoGame framework, installation, setup, and project creation. Learners will explore how to add content, initialize game logic, and handle multiple game objects to build a solid foundation for game development.
What's included
11 videos4 assignments1 plugin
This module focuses on the MonoGame Pipeline Tool and the fundamentals of 2D graphics. Learners will gain hands-on experience with sprite rendering, batching, positioning, and creating smooth 2D animations.
What's included
9 videos4 assignments
This module introduces 3D graphics in MonoGame, covering model loading, rendering, transformations, and animation. Learners will develop skills in applying perspective, textures, and advanced 3D effects.
What's included
10 videos4 assignments
This module focuses on building the Brick Breaker game step by step. Learners will implement paddle mechanics, ball control, and collision detection to establish the core gameplay loop.
What's included
11 videos4 assignments
This module enhances gameplay by adding scoring, lives, and multi-level progression. Learners will develop features that improve challenge, motivation, and player engagement.
What's included
22 videos4 assignments
This module covers advanced game levels with unique yellow and blue blocks. Learners will implement complex collision handling, texture corrections, timed events, and final adjustments for a polished game.
What's included
21 videos4 assignments
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