By the end of this course, learners will be able to implement rasterizer customization, apply blend states for transparency, configure depth buffers for accurate occlusion, manage textures for realism, design shaders for optimized sampling, and apply quaternion and complex number mathematics to 3D graphics.

DirectX: Implement & Optimize 3D Rendering

DirectX: Implement & Optimize 3D Rendering
This course is part of Microsoft DirectX 3D Graphics Development Specialization

Instructor: EDUCBA
Access provided by Interbank
What you'll learn
Customize rasterizers, blend states, and depth buffers in DirectX.
Design optimized shaders and manage textures for realism.
Apply quaternions and complex math to 3D graphics and rotations.
Skills you'll gain
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11 assignments
October 2025
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There are 3 modules in this course
This module introduces learners to the fundamentals of DirectX rasterization and blending techniques. Students will explore rasterizer customization, culling, and scissor testing, followed by an in-depth study of blend states and alpha relations. By the end, learners will understand how to control visibility, transparency, and rendering efficiency in advanced DirectX pipelines.
What's included
10 videos3 assignments
This module focuses on advanced rendering features including depth buffering, texture management, and shader-driven sampling. Students will implement depth testing to maintain object visibility, load and bind textures for realism, and optimize texture sampling through mip maps and filtering techniques.
What's included
15 videos4 assignments
This module blends mathematical foundations with practical coding techniques for DirectX development. Students will explore quaternions and hyper complex numbers for smooth 3D rotations, apply advanced algebra concepts like conjugates and polynomial roots, and leverage C++/CX with ref class for Windows Runtime integration.
What's included
10 videos4 assignments
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