By the end of this course, learners will be able to design procedural pipe systems, implement smooth player movement, create challenging obstacles, and develop interactive UI with HUD and score tracking in Unity.



Unity Game Development: Build and Design Pipe Runner
This course is part of Unity Game Development: Fun Mini-Game Projects Specialization

Instructor: EDUCBA
Access provided by Flinders University
What you'll learn
Design procedural 3D pipe systems and implement endless game environments.
Build smooth player movement, obstacle challenges, and death mechanics.
Create polished UI with HUD, score tracking, and camera transformations.
Skills you'll gain
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12 assignments
September 2025
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There are 3 modules in this course
This module introduces learners to the foundational concepts of building procedural environments in Unity. Students will explore how to construct pipes, generate mesh structures, and refine systems for seamless gameplay. By mastering procedural generation, they will gain the skills to design dynamic 3D environments essential for endless runner games.
What's included
8 videos4 assignments1 plugin
This module focuses on implementing core gameplay mechanics for the Pipe Runner game. Learners will design smooth movement, steering controls, and navigation through curved pipes. They will also develop obstacle challenges that enhance difficulty and maintain player engagement, gaining practical insights into responsive and immersive game mechanics.
What's included
10 videos4 assignments
This module emphasizes interaction and player feedback systems within Unity. Learners will implement death mechanics, enhance visuals with camera transformations, and design user interfaces that display critical player information. By the end, they will build a complete HUD with score tracking to deliver a polished and interactive gaming experience.
What's included
6 videos4 assignments
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