EDUCBA
Unity Game Development: Fun Mini-Game Projects Specialization

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EDUCBA

Unity Game Development: Fun Mini-Game Projects Specialization

Unity Mini-Game Development Essentials. Build, script, and optimize engaging Unity mini-games from scratch

EDUCBA

Instructor: EDUCBA

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Get in-depth knowledge of a subject
Beginner level

Recommended experience

1 month at 10 hours a week
Flexible schedule
Earn a career credential
Share your expertise with employers
Get in-depth knowledge of a subject
Beginner level

Recommended experience

1 month at 10 hours a week
Flexible schedule
Earn a career credential
Share your expertise with employers

What you'll learn

  • Apply Unity tools and C# scripting to design, build, and optimize engaging 2D and 3D mini-games.

  • Implement core mechanics such as player controls, scoring, procedural generation, and obstacle systems.

  • Develop a portfolio of playable Unity projects that demonstrate practical, industry-relevant game development skills.

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Taught in English
Recently updated!

September 2025

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Specialization - 5 course series

What you'll learn

  • Design 2D environments, animate player states, and implement Unity physics.

  • Script obstacle spawning, scoring systems, and responsive player movement.

  • Integrate GUI with gameplay logic to build and polish a complete Flappy Chopper game.

Skills you'll gain

Category: Game Design
Category: User Interface (UI) Design
Category: Scripting
Category: Unity Engine
Category: C# (Programming Language)
Category: Animations
Category: Animation and Game Design
Category: Debugging
Category: Video Game Development
Category: User Interface (UI)

What you'll learn

  • Set up Unity projects, script gameplay mechanics, and design engaging environments.

  • Implement reusable prefabs, boosts, and event-driven player controls.

  • Build polished GUI systems and optimize a complete Box Sprint game.

Skills you'll gain

Category: Video Game Development
Category: Game Design
Category: Virtual Environment
Category: Scripting
Category: Event-Driven Programming
Category: Unity Engine
Category: User Interface (UI) Design
Category: C# (Programming Language)
Category: User Interface (UI)

What you'll learn

  • Design procedural mazes using grid-based logic, randomization, and structure.

  • Implement interactive features like doors, expanded rooms, and decorations.

  • Develop player mechanics, responsive cameras, and optimize performance.

Skills you'll gain

Category: Unity Engine
Category: Object Oriented Programming (OOP)
Category: Program Development
Category: System Configuration
Category: Scripting
Category: Game Design
Category: Animation and Game Design
Category: C# (Programming Language)
Category: Model View Controller
Category: Interaction Design
Category: UI Components
Category: Data Structures
Category: Performance Testing
Category: Video Game Development
Category: Performance Tuning

What you'll learn

  • Design 2D game mechanics, paddles, balls, bricks, and modular game classes.

  • Script advanced gameplay with Game Manager, Ball, and Destructible Item logic.

  • Integrate visuals, audio, and optimized scoring systems for polished gameplay.

Skills you'll gain

Category: Prototyping
Category: Animations
Category: User Interface (UI)

What you'll learn

  • Design procedural 3D pipe systems and implement endless game environments.

  • Build smooth player movement, obstacle challenges, and death mechanics.

  • Create polished UI with HUD, score tracking, and camera transformations.

Skills you'll gain

Category: C# (Programming Language)
Category: User Interface (UI) Design
Category: Computer Graphics
Category: Object Oriented Programming (OOP)
Category: Debugging
Category: Virtual Environment
Category: Game Design
Category: Unity Engine
Category: Video Game Development
Category: Animation and Game Design
Category: User Interface (UI)
Category: Scripting

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Instructor

EDUCBA
EDUCBA
279 Courses107,607 learners

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EDUCBA

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