By the end of this course, learners will be able to create, simulate, and optimize wire-based dynamics in Houdini, apply physical properties such as mass, density, and plasticity, implement advanced constraint networks, and design project-based simulations like rope bridges and hair systems.



Houdini Soft Body Dynamics: Design & Simulate
This course is part of Houdini Dynamics & Cloth: Simulate Cinematic FX Specialization

Instructor: EDUCBA
Access provided by Tahakom Group
What you'll learn
Create and optimize wire dynamics with physical properties.
Apply advanced constraint networks for realistic simulations.
Build project-based effects like rope bridges and hair systems.
Skills you'll gain
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13 assignments
September 2025
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There are 4 modules in this course
This module introduces learners to the fundamentals of soft body dynamics in Houdini. Students will explore wire solvers, key physical properties, and the essential parameters that define realistic behavior in simulations. By mastering the basics of mass, density, springs, and drag forces, learners will establish a solid foundation for advanced dynamic setups.
What's included
10 videos4 assignments1 plugin
This module focuses on controlling wire simulations through constraints, noise forces, and hybrid solver techniques. Learners will integrate noise-driven wind effects, apply glue-to-animation constraints, and explore workflows that combine wire solvers with POP and RBD solvers for more advanced and interactive simulations.
What's included
7 videos3 assignments
This module equips learners with advanced techniques for building and customizing constraint networks. Through wire glue, angular, and pin constraints, students will gain control over complex dynamic behaviors. VEX scripting will also be introduced for fine-tuning internal force setups at the point level.
What's included
5 videos3 assignments
In this project-driven module, learners will apply their skills to build practical simulations such as rope bridges and hair systems. They will use line tools, attributes, and constraint networks to create realistic rope behavior, and leverage paint and scatter nodes to design custom hair systems with precise control.
What's included
9 videos3 assignments
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