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In this specialization, you will master creating a fantasy river diorama by blending 3D modeling in Blender with seamless integration into Unreal Engine 5. You’ll design complex terrains, boats, and lanterns while optimizing assets for game-ready environments. You’ll also gain proficiency in procedural modeling, shader creation, and asset exportation—key skills for building immersive virtual worlds.
The journey starts with foundational Blender skills, such as viewport navigation, geometry nodes, and terrain sculpting, followed by advanced techniques like modeling bridges, vegetation, and boats. As you progress, you'll learn texturing skills like UV unwrapping, shader development, and material reuse before diving into asset integration in UE5.
This course is ideal for 3D artists and game developers. No prior Unreal Engine 5 experience is required, but familiarity with Blender is recommended. The difficulty level is intermediate, covering both creative and technical aspects of 3D modeling and game engine workflows.
By the end, you’ll be able to model realistic terrains, boats, and props in Blender, integrate assets into UE5, and optimize them with custom shaders and VFX. You’ll also troubleshoot mesh errors and finalize assets for seamless UE5 import.
Applied Learning Project
Throughout the specialization, learners will develop and refine a fantasy river diorama, applying techniques such as terrain sculpting, boat creation, and shader development in Blender. The assets will be optimized for export into Unreal Engine 5, where learners will troubleshoot mesh issues, enhance materials with custom shaders, and create dynamic effects like waterfalls and water splashes using Niagara VFX. The final project will showcase a polished diorama with realistic lighting, foliage, and animations, demonstrating a complete workflow from modeling to game engine integration.