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There are 4 modules in this course
This course is all about starting to learn how to develop video games using GameMaker on Windows or Mac. Why use GameMaker instead of using C# and Unity or C++ and Unreal*? Learning to develop games with GameMaker is much easier than learning to program in C# or C++ AND learning Unity or Unreal. If you just want to start learning how to develop games in a more "gentle" way, this is a great starting point.
This course doesn't assume you have any game development experience. Don't worry if you've never developed games before; we'll start at the very beginning and start building your game development skills from scratch. Throughout the course you'll develop core GameMaker skills to help you develop games.
Module 1: Learn about sprites and sprite strips
Module 2: Learn how to implement functionality using events, actions, and code
Module 3: Learn how to add sound effects and implement NPC movement
Module 4: Learn how to add randomness to your games
* I do have Coursera Specializations called C# Programming for Unity Game Development and C++ Programming for Unreal Game Development for those more advanced topics.
In this module, you'll learn about the course and get GameMaker and Paint.NET installed. You'll learn about sprites and sprite strips in GameMaker and get some practice creating and editing sprites in Paint.NET
What's included
7 videos2 readings1 assignment1 discussion prompt
Show info about module content
7 videos•Total 50 minutes
Course Introduction•3 minutes
Navigating a Coursera Course•5 minutes
Meet the Instructor (optional)•12 minutes
Lesson Introduction•0 minutes
Installing GameMaker•9 minutes
Sprites and Sprite Strips•10 minutes
Paint.NET•10 minutes
2 readings•Total 40 minutes
Exercise 1: Create a Sprite•20 minutes
Exercise 2: Edit Some Sprites•20 minutes
1 assignment•Total 10 minutes
Quiz 1•10 minutes
1 discussion prompt•Total 10 minutes
Where Can I Get Sprites?•10 minutes
Do Something!
Module 2•1 hour to complete
Module details
In this module, you'll learn how to create objects and instances in GameMaker. You'll also learn how to give objects behavior using events and actions, using both GML Visual and GML Code.
What's included
4 videos2 readings1 assignment1 discussion prompt
Show info about module content
4 videos•Total 22 minutes
Lesson Introduction•0 minutes
Objects and Instances•9 minutes
Visual Events and Actions•6 minutes
Code Events and Actions•7 minutes
2 readings•Total 40 minutes
Exercise 3: Do Something!•20 minutes
Exercise 4: Do Something with Code!•20 minutes
1 assignment•Total 10 minutes
Quiz 2•10 minutes
1 discussion prompt•Total 10 minutes
Events•10 minutes
Sound Effects and NPC Movement
Module 3•3 hours to complete
Module details
In this module, you'll learn how to add sound effects to your GameMaker games and edit audio files using Audacity. You'll also learn some fundamental ideas for implementing NPC movement.
What's included
8 videos5 readings1 assignment1 discussion prompt
Show info about module content
8 videos•Total 35 minutes
Lesson Introduction•0 minutes
Blowing Stuff Up•7 minutes
Sound Effects•8 minutes
Audacity•7 minutes
Lesson Introduction•0 minutes
Built-In Variables•4 minutes
NPC Movement•5 minutes
Screen Wrapping•3 minutes
5 readings•Total 100 minutes
Exercise 5: Add Sound Effects•20 minutes
Exercise 6: Add Sound Effects with Code•20 minutes
Exercise 7: Edit a Wav File•20 minutes
Exercise 8: Move That Object•20 minutes
Exercise 9: Move That Object with Code•20 minutes
1 assignment•Total 10 minutes
Quiz 3•10 minutes
1 discussion prompt•Total 10 minutes
Sound Effect Generation•10 minutes
Randomness
Module 4•2 hours to complete
Module details
In this module, you'll learn how random number generators work in computers, and you'll also learn how to add object-level and game-level randomness to your GameMaker games.
What's included
5 videos3 readings1 assignment1 discussion prompt
Show info about module content
5 videos•Total 17 minutes
Lesson Introduction•0 minutes
Object Randomness•3 minutes
Rotation•3 minutes
Game-Level Randomness•10 minutes
Finishing Up•1 minute
3 readings•Total 90 minutes
Exercise 10: Randomly Jump That Object•30 minutes
Exercise 11: Randomly Jump That Object with Code•30 minutes
Quest: Collection Game•30 minutes
1 assignment•Total 10 minutes
Quiz 4•10 minutes
1 discussion prompt•Total 10 minutes
Fake Randomness•10 minutes
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Is financial aid available?
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