Rigging is one of the most critical skills in 3D animation, enabling characters to move naturally and interact convincingly with their environment. This course focuses on building strong rigging fundamentals in Blender, helping learners understand the core principles that shape professional-quality character rigs.

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Expérience recommandée
Ce que vous apprendrez
Understand the core terminology and principles of 3D character rigging
Create and modify rigs using both automatic and manual weight painting techniques
Apply advanced controls and techniques to enhance rig functionality and visual appeal
Compétences que vous acquerrez
- Catégorie : Computer Graphics
- Catégorie : 3D Modeling
- Catégorie : Animations
- Catégorie : Graphics Software
- Catégorie : 3D Assets
- Catégorie : Visualization (Computer Graphics)
- Catégorie : Animation and Game Design
- Catégorie : Design and Product
Détails à connaître

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décembre 2025
8 devoirs
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Il y a 8 modules dans ce cours
In this section, we introduce rigging terminology, bone anatomy, and Blender setup, focusing on foundational knowledge for creating character rigs in 3D workflows.
Inclus
2 vidéos1 lecture1 devoir
This section covers adding objects, editing armatures, and using Edit and Pose modes for rigging and bone manipulation.
Inclus
1 vidéo1 lecture1 devoir
In this section, we create and edit a mesh in Edit Mode, apply loop cuts and extrude for refinement, and prepare for weight painting with correct bone selection.
Inclus
1 vidéo4 lectures1 devoir
In this section, we focus on setting up a human model for rigging, placing bones for skeletal control, and ensuring accurate naming and mirroring for efficient animation workflows.
Inclus
1 vidéo4 lectures1 devoir
In this section, we explore advanced weight painting techniques to achieve predictable mesh deformation, focusing on resolving creasing, stretching, and proper bone placement for realistic 3D animations.
Inclus
1 vidéo4 lectures1 devoir
In this section, we explore inverse kinematics (IK) and forward kinematics (FK), focusing on their application in rigging for efficient character animation. Key concepts include IK handles, pole angles, and constraints for precise control.
Inclus
1 vidéo1 lecture1 devoir
In this section, we explore shape keys for deformation correction, editing mesh geometry, and using bone drivers to automate shape key activation in 3D animation.
Inclus
1 vidéo3 lectures1 devoir
This section covers advanced rigging techniques like wrist bone twisting and bendy bones.
Inclus
1 vidéo1 lecture1 devoir
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Yes, you can preview the first video and view the syllabus before you enroll. You must purchase the course to access content not included in the preview.
If you decide to enroll in the course before the session start date, you will have access to all of the lecture videos and readings for the course. You’ll be able to submit assignments once the session starts.
Once you enroll and your session begins, you will have access to all videos and other resources, including reading items and the course discussion forum. You’ll be able to view and submit practice assessments, and complete required graded assignments to earn a grade and a Course Certificate.
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