This course features Coursera Coach!
A smarter way to learn with interactive, real-time conversations that help you test your knowledge, challenge assumptions, and deepen your understanding as you progress through the course. In this course, you will dive deep into the world of interactive interfaces, animations, and gamified applications. Through hands-on projects, you will explore the creation of animated user interfaces and learn the practical applications of SwiftUI, Canvas, and TimelineView. By the end of this course, you will have developed an in-depth understanding of how to design immersive user experiences, from real-time animations to building fun, interactive games. The journey begins with understanding the fundamentals of drawing and animating on the SwiftUI canvas, where you'll create dynamic spider-themed animations and digital clocks. As you progress, you will explore Conway's Game of Life, learning how to build complex interaction patterns, such as pattern generation, tap gestures, and automatic updates, all while working with the SwiftUI environment. The course also includes the development of practical applications like a Body Shape UI challenge, Tip Calculator, and Flashcards app. Each project introduces essential concepts such as UI layout, gesture handling, and animation implementation, providing you with a well-rounded skill set. This course is suitable for developers familiar with Swift programming who are looking to enhance their skills in creating interactive, gamified, and animated applications. It is also ideal for those wanting to learn how to integrate animations and interactive elements into their apps seamlessly. No prior experience in game development is required, but some familiarity with SwiftUI and basic UI design principles is recommended. By the end of the course, you will be able to design and animate interactive applications, develop real-time animations using TimelineView, create games using SwiftUI’s canvas, and build gamified apps with advanced UI components, gestures, and data management.















