Learners will build, refine, texture, and export complete 3D assets using Blender, progressing from foundational skills to production-ready workflows. By the end of the course, learners will be able to navigate the Blender interface confidently, model clean geometry, organize complex scenes, create accurate UV layouts, apply custom textures, and export assets for use in a game engine.

Create and Master 3D Assets in Blender from Scratch

Recommended experience
What you'll learn
Model clean 3D assets in Blender using structured workflows.
Create UV layouts and apply custom textures to game-ready assets.
Export optimized 3D assets for integration into game engines
Skills you'll gain
Details to know

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27 assignments
February 2026
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There are 7 modules in this course
This module introduces learners to Blender’s core environment, helping them build confidence with the interface, viewport navigation, and fundamental transformation tools required for all 3D workflows.
What's included
7 videos4 assignments
This module focuses on building well-structured Blender scenes by organizing objects, using collections effectively, and leveraging workspaces to support efficient project workflows.
What's included
9 videos4 assignments
This module develops foundational modeling skills by teaching the correct use of Object Mode, Edit Mode, and essential mesh-editing tools for precise geometry control.
What's included
8 videos4 assignments
This module guides learners through the early stages of asset creation by blocking out and structurally refining a brick well model with accurate proportions and construction logic.
What's included
7 videos4 assignments
This module focuses on enhancing realism through controlled detailing, clean topology, and final geometry preparation to produce a production-ready brick well asset.
What's included
8 videos4 assignments
This module walks learners through the complete hard-surface modeling workflow for a sword, from initial blockout to detailed refinement and polished geometry.
What's included
16 videos4 assignments
This module teaches learners how to prepare assets for real-world use by creating UVs, applying textures, and exporting Blender models for use in Unreal Engine.
What's included
7 videos3 assignments
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