This comprehensive Unreal Engine course empowers learners to design, develop, and implement advanced visual effects, materials, and gameplay systems using powerful Blueprint scripting techniques. Across eight modules, participants will construct immersive worlds with dynamic materials, integrate interactive player mechanics, apply cinematic transitions, and synchronize animation systems with responsive controls.

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Unreal Engine: Master Advanced FX & Gameplay Design
Ce cours fait partie de Spécialisation Unreal Engine Advanced Projects & FX Design

Instructeur : EDUCBA
Inclus avec
Ce que vous apprendrez
Design advanced materials, shaders, and cinematic transition effects.
Implement traversal systems, spline-driven mechanics, and responsive UI.
Optimize assets, VFX, and player interactions for performance and immersion.
Compétences que vous acquerrez
- Catégorie : Animations
- Catégorie : Unreal Engine
- Catégorie : Debugging
- Catégorie : Video Game Development
- Catégorie : Scripting
- Catégorie : User Interface (UI)
- Catégorie : Visualization (Computer Graphics)
- Catégorie : UI Components
- Catégorie : Computer Graphics
- Catégorie : Performance Tuning
- Catégorie : Game Design
- Catégorie : Animation and Game Design
- Catégorie : User Interface (UI) Design
Détails à connaître

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août 2025
24 devoirs
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Il y a 8 modules dans ce cours
This module guides learners through the advanced creation of dynamic materials and transition effects in Unreal Engine, with a focus on holographic design, texture manipulation, post-processing transitions, and interactive UI elements. Students will explore Fresnel-based hologram styling, add and customize textures, create cinematic screen transitions, and master parameter-driven material changes. They will also implement navigation aids like a compass, use casting to interact with player blueprints, and design camera systems for object-focused gameplay. By the end of this module, learners will have the skills to create visually striking material effects and integrate them seamlessly into immersive game environments.
Inclus
9 vidéos3 devoirs
This module equips learners with the skills to design and implement interactive targeting systems, input handling, and advanced visual effects in Unreal Engine. Students will explore how to create dynamic enemy indicators, process array-based data for gameplay logic, and develop toggleable character interactions. They will also configure mouse input for camera control, apply cell shading techniques, convert gameplay data into material parameters, and fine-tune lighting bands and special materials for stylized visuals. By completing this module, learners will be able to integrate functional gameplay systems with visually appealing effects, ensuring a responsive and immersive player experience.
Inclus
10 vidéos3 devoirs
This module teaches learners how to design, create, and integrate dynamic environmental effects and interactive scene elements in Unreal Engine. Students will explore how to build custom decal materials for realistic spray and impact effects, spawn decals at precise locations, and manage vector parameter adjustments for enhanced visual accuracy. The module also covers spline-based workflows for connecting objects such as poles and cables, assigning spline indexes, defining vector properties, and organizing child components for structured scene hierarchies. By the end of this module, learners will be able to implement visually accurate environmental props and connection systems that improve both realism and gameplay interactivity.
Inclus
13 vidéos3 devoirs
This module equips learners with the skills to design and implement stylized magical effects and environmental particle systems in Unreal Engine. Students will learn to create detailed pentagram and magic circle textures, integrate them into dynamic materials, and synchronize color, velocity, and visual effects for immersive spellcasting visuals. The module also covers particle system creation for natural phenomena like snow, incorporating rotation and variation techniques to achieve realistic and varied effects. By the end of this module, learners will be able to develop and customize complex VFX systems that enhance both the aesthetic quality and interactivity of game environments.
Inclus
7 vidéos3 devoirs
Module 5 explores the creation, customization, and optimization of dynamic materials in Unreal Engine to achieve advanced visual effects. Learners will discover how to use parameterized materials, control glow and pulse effects, and integrate gem-like textures with rotation to enhance realism. The module emphasizes practical workflows for adjusting scalar values, adding emissive glow, and managing static mesh components for interactive and visually engaging in-game assets.
Inclus
9 vidéos3 devoirs
This Module focuses on building immersive combat experiences and essential gameplay systems in Unreal Engine. Learners will explore creating realistic blood splatter effects, integrating particle systems, and linking them to character interactions. The module also covers implementing zipline mechanics using splines, customizing their visual elements, and designing a functional game main menu complete with images, interactive options, and player input settings. By the end, learners will be equipped to enhance player engagement through visually striking combat effects and smooth gameplay navigation systems.
Inclus
10 vidéos3 devoirs
This Module focuses on designing and implementing interactive gameplay systems in Unreal Engine using Blueprints. Learners will explore creating dynamic door mechanisms, adding materials and textures to objects, applying local offsets for movement adjustments, and configuring collision for responsive gameplay. The module also covers advanced camera systems, such as over-the-shoulder third-person perspectives, and movement enhancements like dashing, double jumps, and horizontal motion. By the end of the module, learners will be able to create engaging, responsive, and visually interactive player experiences driven entirely by Blueprint logic.
Inclus
12 vidéos3 devoirs
Advanced Character Mechanics focuses on developing high-level gameplay systems in Unreal Engine, enabling creators to design complex and interactive player abilities. From cinematic camera movements and environment-driven mechanics to time-altering effects and traversal systems, this module equips learners with the technical knowledge to craft immersive player experiences. Participants will explore advanced Blueprint techniques, custom animation integration, dynamic interaction logic, and movement-based gameplay features that elevate overall game design quality. By the end of this module, learners will be able to implement professional-grade mechanics that enhance both gameplay depth and visual storytelling in Unreal Engine projects.
Inclus
14 vidéos3 devoirs
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