In this course you will learn to create a photo-real game prop using modern game art production techniques. You will gather reference, generate a base model, create a high polygon model, bake details onto a low poly model, and then texture and present a final portfolio piece. This course is aimed at students who have some knowledge in 3d and game art and would like to learn more advanced techniques employed in the creation of modern game assets. We will be using Maya, Zbrush, Marmoset, and Substance Painter extensively throughout the course. When you are finished you will have your own model based of of a real-world prop suitable for use in modern game engines.
This course is part of the Art for Games Specialization
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About this Course
Familiarity with Maya 3d modeling software essential, basic knowledge of zbrush, substance painter, and marmoset also needed.
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Try Coursera for BusinessWhat you will learn
Model accurate block-in, mid poly meshes
Create high poly models with a real world level of accuracy
Create game-ready low poly meshes for a real-time environment
Texture and render models to give them the appearance of photo-realism
Familiarity with Maya 3d modeling software essential, basic knowledge of zbrush, substance painter, and marmoset also needed.
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Syllabus - What you will learn from this course
Week 1: Blocking-In Model
Week 2: Mid-Poly Block-In Model
Week 3: High-Poly Model
Week 4: Low-Poly Model
Reviews
- 5 stars82.14%
- 4 stars17.85%
TOP REVIEWS FROM CURRENT GEN 3D GAME PROP PRODUCTION
Very Good Course for new as well as Intermediate 3D Game Artists
I was familiar with some of the aspects of game development but I still learned a ton of new things thanks to this course.
You are a very great teacher, till now modeling was very difficult but I learned a lot from you, thank you, may Allah reward you for it.
It was a really good experience and I learned a lot of 3D modeling, unwrap and texture also about how the game design work.
-THANK YOU-
About the Art for Games Specialization

Frequently Asked Questions
When will I have access to the lectures and assignments?
What will I get if I subscribe to this Specialization?
Is financial aid available?
Do I have to use Maya/ZBrush/Substance/Marmoset? Can I use something else?
Why do I need to present my models in Marmoset if I just want to make models for games?
Wow, this seems like too much work!
Does my model have to be of a real-world object, can it be fantasy, an illustration, or my own original design?
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