This third course in the Computational Thinking for K-12 Educators follows the same general pattern as the two before it: solid videos that simply and thoroughly detail the topics, excellent activities to help foster deeper understanding and helpful tips that predict where k-12 students will have trouble and what to do about it. These courses have many strengths but what I find most beneficial is that the simultaneously train me to be both a better coder AND a better coding teacher. Well worth the time!
Want to make a game that ends when you "catch" an object by clicking on it? Or maybe you get points based on how close you came? You'll do that in this class!