Learners will apply Newton’s laws, simulate forces, analyze motion, and implement matrix transformations to build physics-driven Unity games. This course empowers you to create realistic object interactions, rocket simulations, and advanced rotational mechanics for immersive gameplay.

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Master Unity Game Physics: Apply, Simulate & Transform
This course is part of Unity Advanced Game Development, Physics & GUI Specialization

Instructor: EDUCBA
Included with
What you'll learn
Apply Newton’s laws to simulate forces, motion, and rocket/projectile systems.
Use Rigidbody physics, torque, and vectors to create realistic interactions.
Implement matrix transformations and inertia tensors for advanced mechanics.
Skills you'll gain
Details to know

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September 2025
18 assignments
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There are 4 modules in this course
This module introduces the fundamentals of game physics in Unity, focusing on Newton’s laws of motion, inertia, and how forces shape realistic gameplay. Learners build a foundation in mechanics while coding simple Unity scripts to simulate physical interactions.
What's included
12 videos4 assignments1 plugin
This module explores real-world physics applications within Unity, including measurement systems, rocket thrust modeling, and projectile motion with gravity and air resistance. Learners gain practical skills in coding constants, forces, and realistic simulations.
What's included
11 videos4 assignments
This module dives into coding flow, simple physics-based games, and the role of mathematics in Unity. Learners explore inertia, matrices, and operations that enable transformations and accurate mechanics within gameplay.
What's included
12 videos4 assignments
This advanced module covers linear and rotational transformations, matrices, vectors, torque, and the Magnus Effect. Learners explore how mathematics translates into realistic mechanics, enabling complex simulations such as spinning objects, curved trajectories, and rotational dynamics.
What's included
19 videos6 assignments
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