Packt

Intermediate Game Development: Combat, Zombies, and HUD

Packt

Intermediate Game Development: Combat, Zombies, and HUD

Included with Coursera Plus

Gain insight into a topic and learn the fundamentals.
Intermediate level

Recommended experience

9 hours to complete
Flexible schedule
Learn at your own pace
Gain insight into a topic and learn the fundamentals.
Intermediate level

Recommended experience

9 hours to complete
Flexible schedule
Learn at your own pace

What you'll learn

  • Implement intelligent AI behaviors for zombies using Finite State Machines.

  • Program realistic combat systems including ragdoll effects and player damage mechanics.

  • Design and develop interactive HUD elements such as health bars and ammo counters.

  • Create a dynamic radar and compass system for enhanced gameplay navigation.

Details to know

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Recently updated!

February 2026

Assessments

5 assignments

Taught in English

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This course is part of the Unity Game Creation Bootcamp - Unity 6 Compatible Specialization
When you enroll in this course, you'll also be enrolled in this Specialization.
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  • Gain a foundational understanding of a subject or tool
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There are 3 modules in this course

In this module, we will guide you through the creation of animated zombie characters and integrate them into your game environment. You’ll explore advanced AI techniques using NavMeshes and Finite State Machines to make your zombies more intelligent and challenging. Additionally, you'll learn how to dynamically spawn and balance zombie waves to keep players on their toes.

What's included

9 videos2 readings1 assignment

In this module, we will focus on bringing combat to life. You’ll learn to implement ragdoll physics for realistic zombie deaths and develop shooting mechanics with precise hit detection. You’ll also refine enemy attacks, manage player health, and craft compelling game-over and victory animations to round out your combat system.

What's included

12 videos1 assignment

In this module, we will introduce you to Unity’s UI system to design key HUD elements like health bars, ammo counters, and a dynamic radar. You’ll learn how to display vital information to players, including health packs, ammo, and objective markers, while enhancing the gameplay experience with a goal-pointing compass.

What's included

8 videos1 reading3 assignments

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Instructor

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