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There are 6 modules in this course
This comprehensive Unreal Engine 4 course empowers learners to design, develop, and optimize interactive game elements using UMG, AI systems, and Blueprint scripting. Starting with foundational UI creation, students will apply layout panels, grid systems, and interactive widgets to craft engaging user experiences. The course then moves into AI programming, where learners construct and implement advanced Behavior Trees, selectors, and task logic to create responsive and dynamic in-game characters. Through structured, hands-on lessons, participants will develop the skills to connect visual scripting nodes, manage arrays, and manipulate data for optimized performance.
By the end of this course, learners will be able to design fully functional UIs, configure intelligent AI behaviors, and execute efficient Blueprint workflows to bring professional-level game mechanics to life. Each module follows a progressive learning path that blends theoretical understanding with practical application, ensuring that participants not only understand key concepts but can also apply, analyze, and evaluate them in real-world game development scenarios. This course is ideal for aspiring game designers, developers, and anyone seeking to enhance their Unreal Engine expertise with production-ready skills.
UMG Foundations introduces learners to the core principles of creating and managing user interfaces in Unreal Engine 4 using Unreal Motion Graphics (UMG). The module covers fundamental UI concepts including positioning, sizing, and layout panels, as well as hands-on development of simple HUD elements. Through practical examples, learners will gain the ability to design responsive and functional UI components that adapt to different screen resolutions and enhance player experience.
What's included
7 videos3 assignments
Show info about module content
7 videos•Total 64 minutes
Introduction to Comprehensive Unreal Engine 4•12 minutes
Positioning in UMG•11 minutes
Sizing in UMG•8 minutes
Sizing in UMG Continues•8 minutes
Creating Canvas Panel in UMG•12 minutes
Create Simple UMG HUD•7 minutes
Create Simple UMG HUD Continues•6 minutes
3 assignments•Total 50 minutes
Getting Started with UMG•10 minutes
Canvas and Simple HUD•10 minutes
UMG Foundations•30 minutes
Layout Panels & Grid Systems
Module 2•2 hours to complete
Module details
Layout Panels & Grid Systems equips learners with the skills to design structured, flexible, and visually balanced user interfaces in Unreal Engine 4 using UMG. This module covers various layout containers including Uniform Grid Panels, Grid Panels, Horizontal Boxes, Overlays, and Scale Boxes, along with practical methods for combining these elements to create responsive and visually engaging UI components such as progress bars. Through hands-on examples, learners will gain the ability to select, configure, and integrate the appropriate layout panels for different interface requirements.
What's included
9 videos3 assignments
Show info about module content
9 videos•Total 71 minutes
Working with Uniform Grid Panel•9 minutes
More on Uniform Grid Panel•7 minutes
Grid Panel in UMG•12 minutes
Example of Grid Panel•6 minutes
Example of Grid Panel Continues•7 minutes
Horizontal Box in UMG•7 minutes
Overlay Element•7 minutes
Creating Progress bar using Overlay•6 minutes
Scale Box•10 minutes
3 assignments•Total 50 minutes
Grid and Layout Techniques•10 minutes
Horizontal Box to Progress Bar•10 minutes
Layout Panels & Grid Systems•30 minutes
Slotting and Interactive Elements
Module 3•3 hours to complete
Module details
Slotting and Interactive Elements provides learners with the knowledge and skills to design, arrange, and control user interface components in Unreal Engine 4 using UMG. This module covers advanced layout handling with Canvas Panel slots, Size Boxes, Wrap Boxes, and Widget Switchers, along with interactive elements such as Scroll Boxes, Progress Bars, Slider Bars, and Spinners. Through practical exercises, learners will develop the ability to create flexible, responsive, and user-friendly UI layouts that enhance the gameplay experience.
What's included
13 videos3 assignments
Show info about module content
13 videos•Total 113 minutes
Canvas Panel Slots•8 minutes
Size Box•6 minutes
Wrap Box•11 minutes
Widget Switcher•7 minutes
More on Widget Switcher•10 minutes
Scroll Box•7 minutes
Top Shadow Brush•6 minutes
Level Select•8 minutes
Progress Bar•10 minutes
Progress Bar Continues•9 minutes
Slider Bar•12 minutes
The Spinner•12 minutes
Spinner - Adding Button•9 minutes
3 assignments•Total 50 minutes
Widget Layouts and Switchers•10 minutes
Progress, Sliders & Spinners•10 minutes
Slotting and Interactive Elements•30 minutes
Text Boxes & AI Basics
Module 4•3 hours to complete
Module details
Text Boxes & AI Basics introduces learners to creating interactive text-based UI elements and integrating basic artificial intelligence controls in Unreal Engine 4 using UMG. The module covers text formatting, styling, and multi-line input handling, along with the implementation of throbbers for visual feedback. It then transitions into AI fundamentals, including AI Controllers, behavior setup, and simulation, enabling learners to design and test non-player character interactions and decision-making within the game environment.
What's included
13 videos3 assignments
Show info about module content
13 videos•Total 120 minutes
Some Text Color•6 minutes
Default Blue Value•6 minutes
Circular Throbber•8 minutes
Simple Throbber•11 minutes
Simple Throbber Continues•5 minutes
Text Boxes•10 minutes
BTN Change Resolution•11 minutes
Multiline Text Box•9 minutes
More on Multiline Text Box•10 minutes
Artificial Intelligence•11 minutes
AI Controller•11 minutes
Behavior in Artificial Intelligence•12 minutes
Simulating AI Controller•11 minutes
3 assignments•Total 50 minutes
Text and Throbbers•10 minutes
Text Boxes & AI•10 minutes
Text Boxes & AI Basics•30 minutes
Behavior Trees and AI Control
Module 5•2 hours to complete
Module details
This module delves into the creation and optimization of AI behavior in Unreal Engine 4 using Behavior Trees and advanced AI control mechanisms. Learners will explore how to structure AI decision-making, execute dynamic tasks, and use selectors to manage complex choices. The lessons cover diagnosing and refining behavior flow, implementing specific AI tasks such as movement and focus, and ensuring efficient execution through clear and maintainable design. By the end, learners will be able to construct and manage sophisticated AI behavior systems capable of adaptive responses within gameplay environments.
What's included
8 videos3 assignments
Show info about module content
8 videos•Total 71 minutes
Executing Behavior Tree•10 minutes
Diagnosing Changes in Behavior Tree•12 minutes
Suffixing in Behavior Tree•10 minutes
Tasking in AI Character•8 minutes
AI Run to Exit Point•7 minutes
Creating Selector•9 minutes
Task Focus on Player•8 minutes
Task Clear Focus•6 minutes
3 assignments•Total 50 minutes
Behavior Tree Setup•10 minutes
Selector and Task Focus•10 minutes
Behavior Trees and AI Control•30 minutes
Blueprints and Arrays
Module 6•3 hours to complete
Module details
This module provides learners with a comprehensive understanding of array handling in Unreal Engine using Blueprints. It begins with foundational skills in creating projects, connecting nodes, and understanding array types such as integer arrays. Learners progress into advanced array operations including appending, inserting, and setting array elements with dynamic resizing. The module also covers efficient techniques for removing, looping, and clearing arrays, ensuring optimized data management for gameplay and UI development.
What's included
9 videos3 assignments
Show info about module content
9 videos•Total 81 minutes
Creating New Project•11 minutes
Connecting New Nodes•12 minutes
Working with INT Array•11 minutes
Appending Different Arrays•9 minutes
Inserting a Array•7 minutes
Working on Set Array Element•10 minutes
Removing Index Array•8 minutes
Running Loop•5 minutes
Clear Array Node•9 minutes
3 assignments•Total 50 minutes
Project and Array Basics•10 minutes
Array Indexing and Loops•10 minutes
Blueprints and Arrays•30 minutes
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