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There are 4 modules in this course
This comprehensive course guides learners through the process of designing, developing, and deploying AI-based gameplay mechanics and interface systems using Unreal Engine. Students will learn to construct intelligent enemy behaviors using behavior trees, blackboards, and AI controllers, and configure sensory inputs and wandering patterns to simulate realistic enemy logic.
Through interactive Blueprint scripting, participants will develop player feedback systems, including health meters, noise detection, and responsive reactions to combat scenarios. The course also explores how to implement persistent save systems and adapt gameplay difficulty using dynamic variables and stage progression.
Learners will further create polished UI experiences such as pause menus, lose screens, and reset buttons, and evaluate the functionality of their game state systems through iterative testing. Finally, the course concludes with methods to prepare and publish a user-ready interface for a complete gameplay experience.
By the end of the course, learners will be able to independently design, develop, and deploy scalable AI systems and user interfaces for immersive action-based games.
In this foundational module, learners are introduced to the core principles of implementing Artificial Intelligence (AI) within the Unreal Engine environment. The focus lies on transitioning from static gameplay elements to dynamic AI-driven characters that interact intelligently with their surroundings. Students will learn how to prepare the game level for AI integration, create navigable paths using navigation meshes, and initiate behavior control through behavior trees, AI controllers, and blackboards. This module sets the groundwork for developing responsive, decision-making enemy characters capable of adapting to in-game events and player actions.
What's included
5 videos3 assignments
Show info about module content
5 videos•Total 47 minutes
Setting Up Level For AI•10 minutes
Increase the Game Area for AI•9 minutes
Setting Up the Ramp•10 minutes
Creating Navigation Mesh for AI•10 minutes
Behavior Tress of Enemy•8 minutes
3 assignments•Total 50 minutes
Preparing the Level for AI•10 minutes
Navigation and Behavior Basics•10 minutes
AI Setup and Navigation•30 minutes
Enemy AI and Logic Flow
Module 2•2 hours to complete
Module details
This module focuses on developing intelligent enemy behavior using Unreal Engine’s AI tools and visual scripting systems. Learners will design and implement patrol systems, behavior tree structures, and condition-based enemy logic using selector and sequence nodes. The lessons cover assigning characters to behavior trees, managing AI movement and patrol transitions, and introducing variable-driven decision-making processes. By the end of the module, learners will be equipped to create AI agents capable of patrolling, reacting to player proximity, and dynamically adjusting their actions using Blueprint-based logic.
What's included
6 videos3 assignments
Show info about module content
6 videos•Total 61 minutes
Making Patrol Point for Enemy•7 minutes
Making Patrol Point for Enemy Continues•10 minutes
Selector Nodes Creating•10 minutes
Creating Adele and Moving Patrol•10 minutes
Creating Sequence of Attack Player•12 minutes
Adding Some Variables To AI•13 minutes
3 assignments•Total 50 minutes
Patrol and Selector Nodes•10 minutes
Enemy Actions and Variables•10 minutes
Enemy AI and Logic Flow•30 minutes
Combat AI and Game Feedback
Module 3•2 hours to complete
Module details
In this module, learners will deepen their understanding of AI-based combat systems and feedback mechanisms in Unreal Engine. The focus is on equipping enemy characters with interactive capabilities such as health management, visual awareness through Pawn Sensing, and audio detection using noise emitters. Students will also implement AI destruction logic and controlled enemy spawning, ensuring scalable enemy presence within the game world. Emphasis is placed on integrating game feedback through health meters and combat responses to enhance player immersion and challenge.
This module focuses on advanced gameplay systems that govern player progression, failure, persistence, and user interface control in Unreal Engine. Learners will implement randomized enemy behavior using wander points, build lose conditions and responsive UI screens, and construct save/load systems to maintain game continuity. The module also covers difficulty scaling through round-based challenges, pause functionality, and structured publishing of the full game interface. By the end, students will be able to integrate game state mechanics and user experience flows into a polished Unreal Engine project.
What's included
14 videos4 assignments
Show info about module content
14 videos•Total 134 minutes
Creating Wander Points for Spawned Enemies•10 minutes
Testing the Wander Points for Spawned Enemies•9 minutes
Creating Lose Menu Screen•11 minutes
Creating Save Game Slot•11 minutes
Adding Difficulty Stage in Game•11 minutes
Adding Difficulty Stage in Game Continues•10 minutes
Creating Blueprint for Save Game Slots•10 minutes
Creating Pause Menu Buttons•8 minutes
Creating Blueprint for Reset Button•10 minutes
Ceating Blueprint for Pause Button•10 minutes
Building the Game Interface in Unreal Engine•8 minutes
Publishing Game Interface in Unreal Engine•8 minutes
Publishing Game Interface in Unreal Engine Continues•9 minutes
Conclusion Tips on Unreal Engine•11 minutes
4 assignments•Total 60 minutes
Wander Points and Lose Menu•10 minutes
Save Game and Difficulty Stages•10 minutes
Pause System and Publishing•10 minutes
Game State, Save System, and UI•30 minutes
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